Tag Archives: Android

What Are the Real Differences?: Spotify and Apple Music Compared

Portable music has evolved over the last four decades, from the invention of the Walkman in 1979 to the discontinuation of Apple’s iPod in 2022, as smartphones are now the preferred choice of listening to music. If you’ve ever put on a pair of headphones to listen to music on-the-go, or connected your phone to your car, it’s likely that you’re opening your favorite music streaming app on your phone and pressing “play”. The two main players in this space are Spotify and Apple Music. But what are the differences?

DIFFERENCES IN STREAMING

Spotify currently offers over 82 million songs while Apple Music offers over 100 million songs. Both services provide songs in any genre, from almost any country imaginable. Depending on one’s plan, songs can be saved to their music libraries and accessed both online and offline. Users can also create their own custom playlists. Spotify has an edge and allows the option to create collaborative playlists between its users, who are primarily younger adults.

Spotify tracks the types of music their users listen to and create personalized playlists based on their listenings. Earlier this year they released the DJ, a personalized AI guide that knows their users music tastes and chooses what to play. Similar to Spotify, Apple Music’s algorithm curates songs based on users’ listening habits. Apple Music also allows users to ask Siri to put on a song, genre, or artist of their choice which adds a layer of convenience.

For that time when you have a song stuck in your head, but can’t remember its name, both services allow users to search for a song based on lyrics alone. They also both display a song’s lyrics while playing.

DIFFERENCES FOR PODCASTS

Maybe you’re about to put on the highly-anticipated new episode of your favorite podcast– here are the differences?

Conveniently, Spotify hosts all of its podcasts within the same app as its music. Users can preview an episode of the podcast by accessing the “Podcasts and Shows” section of its app. Here, a user’s favorite podcasts (and new episodes of the podcast) will appear first, followed by algorithm-based recommendations. It’s easy to search for a podcast or show in the search bar, as well.

While Apple shares similar features to Spotify, it separates podcasts from Apple Music within a separate app – Apple Podcasts. This is something to take into consideration if you prefer having one central app for your listening needs.

DIFFERENCES IN SOUND QUALITY

Both Spotify and Apple Music stream in high quality, but Apple Music offers the option (at no extra cost) to listen to its entire inventory in lossless audio compression. The majority of audio compression techniques lose some data from the original source file. Lossless compression preserves all of the data. Spotify does not offer its entire catalog in lossless audio.

Apple Music offers listening in Dolby Atmos which creates a three-dimensional audio experience through compatible stereo headphones and speakers. Select tracks and albums are identified by the Dolby Atmos badge (two semi-circles facing one another).

Spotify has a graphic equalizer (EQ) setting that allows users to customize their sound by changing bass effects. Apple Music has an equalizer as well and can be accessed through your device’s (Settings > Music > Audio > EQ). Currently, there is no equalizer in Apple Music for Android.

HOW MUCH DOES IT COST?

Cost is a factor that can’t be ignored. On July 24, 2023, Spotify announced that it would be increasing its subscription pricing for the first time since 2011. Its Premium prices, which started at $9.99, are now the same as Apple Music’s (aside from a couple of differing plan options).

Spotify Pricing (as of July 24, 2023):

  • Premium Individual – $10.99/month (previously $9.99/month)
  • Premium Duo (allows for two users under one plan, designed with couples in mind)- $14.99/month
  • Premium Family (allows for up to six users, residing at the same address, under one account) – $16.99/month
  • Premium Student – $5.99/month

Apple Music Pricing

  • Voice – $4.99/month
  • Individual – $10.99/month
  • Family (allows for up to six users, in the same region, under one account) – $16.99/month
  • Student – $5.99/month

What about free options? Spotify offers a free service with ads and a limited number of skips for songs. Apple Music does not offer a free service, but does offer free trials to its plans. Its lowest plan is Voice, which has limitations such as the ability to download songs to your library for offline listening.

HOW MANY WAYS CAN YOU LISTEN?

Apple Music and Spotify are found in the iOS and Android app stores. However, currently Spotify is available on more platforms than Apple Music. Spotify users can currently be accessed through Mac OS, Windows, iOS, Android, tablets, and TVs. A number of car companies have a builtin Spotify feature, like Jaguar Land Rover, Volvo, BMW, MINI, TESLA, and GMC. Spotify is also accessible through Apple CarPlay.

Spotify has seamless cross-device playing, allowing users to play music in “Multi Mode” from the app when connected to a speaker or other audio system through WiFi. “Multi Mode” connects multiple speakers to play synchronized music simultaneously.

Apple Music is currently available on iTunes, iOS, Android, and Apple CarPlay. The ability to cross-play from any device exists for Apple Music as well, as long as the devices are all under the same Apple ID.

Both Spotify and Apple Music offer desktop listening. Spotify’s streaming service was available on desktop before its mobile app was created. It’s available for Windows and Mac. Recently, in June 2023, Spotify made some key changes to its desktop version to improve user experience. Notably, “Your Library” is on the left-hand side of the app and makes it easier to find and switch between playlists. “Now Playing” is on the right-hand side. Also in this panel are artist info (depending on the song), possible tour dates and merch links, as well as the current queue. Both of these panels are adjustable by size.

Apple Music’s desktop app features its “Listen Now”, “Browse”, “Radio”, “Library”, and “Playlists” options in its side bar, which can be adjusted to become more compact in size. Apple Music also has a mini player option. Another convenient feature of Apple Music is that it houses songs previously saved in an iCloud Music Library in the app library. Apple Music is available and fully supported for Mac, but its Windows desktop app is a “preview” or native app. Apple Music for Windows does not have all of the features as Apple Music for Mac. Some Windows users have also reported that the search feature is slower in the native app than the supported app or online version.

SOCIAL MEDIA

Anyone that opens their Instagram, Facebook, or Twitter near the end of each year, will likely see different Wrapped playlists all over their friends’ stories or posts. Spotify holds a larger social media presence than Apple Music. Spotify has 10.2M Instagram followers, 12M Twitter followers, and 23M Facebook Likes. Spotify is consistently posting across its platforms for new song releases, artist updates, top track lists, artist interviews, and memes. Its social media pages primarily target Gen Z and Millenials.

Apple Music has 4.6M Instagram followers, 10.2M Twitter followers, and 3.9M Facebook Likes. Its Instagram and Facebook numbers are significantly lower than Spotify’s. Apple Music also posts frequently and shares artist interviews, new song releases, and exclusive content. Its pages target a wider audience. The posts aren’t geared towards just young adults but older adults, as well.

TAKEAWAYS

Both services share similarities when it comes to the music selection offered, though Apple Music hosts about 20 million more songs than Spotify. Both allow for saving songs to libraries, creating playlists, searching for songs by lyrics, and lyric display per song. Spotify, available through more platforms, has an equalizer, has podcasts within the app and an ad-based free option. Apple Music hosts podcasts separately but has lossless compression and Dolby Atmos options for its sound. Apple Music has an equalizer for iOS and Mac devices only.

Spotify has a desktop app that is designed for both Windows and Mac and improves the app for user functionality. Apple Music’s desktop app is not fully compatible with Windows and is in its native phase, which has caused some users to complain. Spotify also has a greater social media presence than Apple Music, as its target audience is young adults.

When it comes down to picking your streaming platform, it may be because you prefer one type of device over the other, you favor a certain type of sound quality, or a specific functionality feature sticks out to you. All in all both platforms are great and will certainly be increasing their libraries and functionalities as time moves on.

How 5G Is Unlocking the Hidden Potential of Mobile Gaming

5G is the fastest growing mobile generation of all time. There are 236 active 5G subscriptions with 3 billion 5G subscriptions anticipated by 2025. The vastly improved speed will have a transformative impact on a number of technologies—especially mobile gaming.

The game industry generates over $175 billion in revenue. Mobile gamers constitute over 2.6 billion mobile gamers worldwide. Mobile gaming is big business and 5G stands to unlock even more hidden potential in a variety of ways.

SAY GOODBYE TO LATENCY

Imagine thousands of players simultaneously playing Call of Duty on mobile devices with no lag and professional-level speed. Mobile operators like Ericsson are pushing the 5G revolution everyday to make these scenarios a reality.

In competitive gaming, latency can make or break a game. Online gamers can easily become frustrated and churn if latency ruins their experience. With speeds up to 10Gbps, 5G delivers 10 times the speed of 4G LTE. Response times as low as 5 milliseconds will virtually eliminate lag between input and response. As 5G becomes more reliable, it will hold true even for massive online games with a large number of competitors.

In a recent survey conducted by OpenSignal on the best networks for gaming experiences, mmWave 5G led the way—ahead of private wi-fi networks.

OFFLOADING PROCESSING

For IoT developers, 5G’s ability to bolster cloud computing poses major opportunities. 5G enables simple devices and sensors to complete complex tasks by offloading major processing duties to the cloud.

Mobile gaming can similarly benefit from the raw speed of 5G. Higher bandwidth and lower response times open up the possibility of offloading key processes. Games will be able to handle more arduous rendering duties remotely, producing a higher quality stream. With the cloud carrying the workload, the quality and age of the user’s device would matter significantly less provided the user has a 5G data plan. Gamers will still be able to expect the same high-quality experiences regardless of whether they have the latest smartphone.

AR AND VR BOON

Massive increases in streaming speed and cloud processing power will enable AR and VR developers to take their projects to the next level. Expect to see bigger, more detailed and immersive virtual worlds. For AR and VR apps to realize their potential, data needs to be rendered at the moment of decision-making. Lag and latency take users out of what’s intended to be the pinnacle of immersive gaming. The speeds of 5G will trigger a momentous evolution for AR and VR gaming.

CAN MOBILE GAMING OVERTAKE CONSOLES?

Smartphones provide game developers with the broadest platform and userbase. The bolstered processing power provided by smartphones with 5G will enable mobile devices to provide graphics on par with consoles. However, before mobile gaming can dethrone console gaming in terms of popularity, there are a few roadblocks.

While some major console games are available on mobile devices, the vast majority are not. Gamers are not at the point where they expect the same games on their mobile devices. Until game developers can effectively transfer major franchises to mobile devices, console gaming will remain king.

One of the major obstacles facing mobile gaming is the controller. iOS and Android touch screens simply cannot match the precision of playing on an Xbox Series X or PS5. Gamepads like the Backbone One latch onto smart devices to enable more fluid controls, but they also take away the mobile aspect of games since they are arduous to carry. Furthermore, they require every game to map inputs to each controller’s layout. The controller poses a simple but major problem and until it’s addressed, console gaming will provide more reliable experiences.

How Apple & Google Are Enhancing Battery Life and What We as App Developers Can Do to Help

In 1799, Italian physicist Alessandro Volta created the first electrical battery, disproving the theory that electricity could only be created by human beings. Fast forward 250 years, brands like Duracell and Energizer popularized alkaline batteries—which are effective, inexpensive and soon become the key to powering household devices. In 1991, Sony released the first commercial rechargeable lithium-ion battery. Although lithium-ion batteries have come a long way since the 90s, to this day they power most smartphones and many other modern devices.

While batteries have come a long way, so have the capabilities of the devices which need them. For consumers, battery life is one of the most important features when purchasing hardware. Applications which drain a device’s battery are less likely to retain their users. Software developers are wise to understand the latest trends in battery optimization in order to build more efficient and user-friendly applications.

HARDWARE

Lithium-ion batteries remain the most prevalent battery technology, but a new technology lies on the horizon. Graphene batteries are similar to traditional batteries, however, the composition of one or both electrodes differ. Graphene batteries increase electrode density and lead to faster cycle times as well as the ability to improve a battery’s lifespan. Samsung is allegedly developing a smartphone powered by a graphene battery that could fully charge its device within 30 minutes. Although the technology is thinner, lighter, and more efficient, production of pure graphene batteries can be incredibly expensive, which may inhibit its proliferation in the short-term.

Hardware companies are also coming up with less technologically innovative solutions to improve battery life. Many companies are simply attempting to cram larger batteries into devices. A more elegant solution is the inclusion of multiple batteries. The OnePlus 9 has a dual cell battery. Employing multiple smaller batteries means both batteries charge faster than a single cell battery.

SOFTWARE

Apple and Google are eager to please their end-users by employing techniques to help optimize battery life. In addition, they take care to keep app developers updated with the latest techniques via their respective developer sites.

Android 11 includes a feature that allows users to freeze apps when they are cached to prevent their execution. Android 10 introduced a “SystemHealthManager” that resets battery usage statistics whenever the device is unplugged, after a device is fully charged or goes from being mostly empty to mostly charged—what the OS considers a “Major charging event”.

Apple has a better track record of consuming less battery than Android. iOS 13 and later introduced Optimized Battery Charging, enabling iPhones to learn from your daily charging routine to improve battery lifespan. The new feature prevents iPhones from charging up to 100% to reduce the amount of time the battery remains fully charged. On-site machine learning then ensures that your battery is fully charged by the time the user wakes up based on their daily routines.

Apple also offers a comprehensive graph for users to understand how much battery is being used by which apps, off screen and on screen, under the Battery tab of each devices Settings.

WHAT APPLICATION DEVELOPERS CAN DO

App developers see a 73% churn rate within the first 90 days of downloading an app, leaving very little room for errors or negative factors like battery drainage. There are a number of techniques application developers can employ in their design to reduce and optimize battery-intensive processes.

It’s vital to review each respective app store’s battery saving standards. Both Android and Apple offer a variety of simple yet vital tips for reducing battery drain—such as limiting the frequency that an app asks for a device’s location and inter-app broadcasting.

One of the most important tips is to reduce the frequency of network refreshes. Identify redundant operations and cut them out. For instance, can downloaded data be cached rather than using the radio repeatedly to re-download it? Are there tasks that can be deferred by the app until the device is charging? Backing up data to the cloud can consume a lot of battery on a task that is not always time sensitive.

Wake locks keep the phone’s screen on when using an app. There was a time where wake locks were frequently employed—but now it is frowned upon. Use wake locks only when absolutely necessary—if at all.

CONCLUSION

Software developers need to be attentive to battery drain throughout the process of building their application. This begins at conception, through programming, all the way into a robust testing process to identify potential battery drainage pitfalls. Attention to the details of battery optimization will lead to better, more user-friendly applications.

Part 2: Optimize Onboarding with Gamification

How Gamification Can Boost Retention on Any App Part 2: Optimize Onboarding with Gamification

The Mystic Media Blog is currently endeavoring on a 3 part series on how gamification mechanics can boost retention on any app—not just gaming apps but utility apps, business apps and more. In this second entry, we explore how to refine and gamify your onboarding process to keep customers coming back.

ONBOARDING

Your app has been downloaded—a hard-fought battle in and of itself—but the war isn’t over; the onboarding process has just begun.

App onboarding is the first point of contact a user has within an application. It’s one of the most crucial parts of the user experience. Situating users in your application is the first step to ensuring they come back. Twenty-five percent of apps are only opened once after being downloaded. Many apps simply do not make it simple enough for users to understand the value and get the hang of the application—step one in your retention process.

Here are the top tips for smooth onboarding:

MINIMIZE REGISTRATION

A prolonged registration process can turn off new users. Users do not always have time to fill out extensive forms and can quickly become resentful of the pacing of your app. Keep registration to a minimum, minimize required fields, and get users going faster.

We recommend enabling user registration altogether with “Continue as Guest” functionality. Games typically employ this and it enables users to get hands on with the application before they undergo the tenuous account creation process. Hook them with your app, then let them handle the administrative aspects later. Account creation with Google, Facebook, or Twitter can also save quite a bit of time.

Gamification is all about rewarding the user. Offer users an incentive to create their account to positively reinforce the process and you will see more accounts created. If they haven’t created an account, make sure to send prompts to remind them of what the reward they are missing out on. As we detailed in our last entry, FOMO is a powerful force in gamification.

TUTORIAL BEST PRACTICES

When a user enters your application for the first time, they generally need a helping hand to understand how to use it. Many games incorporate interactive tutorials to guide the user through functionality—and business apps are wise to use it as well. However, an ineffective tutorial will only be a detriment to your application.

Pacing is key. A long tutorial will not only bog the onboarding process down, too much information will likely go in and out of the user’s brain. Space your tutorial out and break it into different sections introducing key mechanics as they become relevant. On-the-go tutorials like the four-screen carousel below by Wavely help acclimate users quickly and easily.

And don’t forget to offer a reward! Offer users some kind of reward or positive reinforcement upon completing tutorials to encourage them to continue using the application.

AVOID DEAD ENDS AND EMPTY STATES

An empty state is a place in an application that isn’t populated with any information. For example, favorites, order history, accomplishments, etc.—these pages require usage in order to be populated for information. New users will see these pages and become confused or discouraged. Many applications will offer self-evident statement such as “No Favorites Selected”. Or, in the case of UberEats below, no message is displayed.

It’s confusing and discouraging for users to see these statements. Avoid discouraging your users by offering more information, for example: “Save your favorite restaurants and find them here.” Check out Twitter’s exemplary message for users who’ve yet to favorite a tweet below.

CONCLUSION

Onboarding is the first and most crucial step to building a relationship with your userbase. One of the major things business apps can learn from gaming apps is that time is of the essence when it comes to capturing a user’s attention. Keep it short, punchy, and to the point.

The Top In-App Purchase Tactics for 2022

According to Sensor Tower, consumers spent $111 billion on in-app purchases, subscriptions, and premium apps in 2020 on the Apple App Store and Google Play Store. How can your app take advantage to maximize revenue? Every app is different and begets a unique answer to the all important question: What’s the best way to monetize?

App Figures recently published a study which showed only 5.9% of Apple App Store apps are paid, compared to a paltry 3.7% on Google Play. Thus, the freemium model reigns supreme—according to app sales statistics, 48.2% of all mobile app revenue derives from in-app purchases.

When creating an in-app purchase ecosystem, many psychological and practical considerations must be evaluated. Below, please find the best practices for setting in-app purchase prices in 2022.

BEHAVIORAL ECONOMICS

Behavioral economics is a method of economic analysis that applies psychological insights into human behavior to explain economic decision-making. Creating an in-app purchase ecosystem begins with understanding and introducing the psychological factors which incentivize users to make purchases. For example, the $0.99 pricing model banks on users perceiving items that cost $1.99 to be closer to a $1 price point than $2. Reducing whole dollar prices by one cent is a psychological tactic proven to be effective for both in-app purchases and beyond.

Another psychological pricing tactic is to remove the dollar sign or local currency symbol from the IAP storefront and employ a purchasable in-app currency required to purchase IAPs. By removing the association with real money, users see the value of each option on a lower stakes scale. Furthermore, in-app currencies can play a major role in your retention strategy.

ANCHORING

Anchoring is a cognitive bias where users privilege an initial piece of information when making purchasing decisions. Generally, this applies to prices—app developers create a first price point as an anchoring reference, then slash it to provide users with value. For example, an in-app purchase might be advertised at $4.99, then slashed to $1.99 (60% off) for a daily deal. When users see the value in relation to the initial price point, they become more incentivized to buy.

Anchoring also relates to the presentation of pricing. We have all seen bundles and subscriptions present their value in relation to higher pricing tiers. For example, an annual subscription that’s $20/year, but advertised as a $36 value in relation to a monthly subscription price of $2.99/month. In order for your users to understand the value of a purchase, you have to hammer the point home through UI design.

OPTIMIZE YOUR UI

UI is very important when it comes to presenting your in-app purchases. A well-designed monetization strategy can be made moot by insufficient UI design. Users should always be 1-2 taps away from the IAP storefront where they can make purchases. The prices and discounts of each pricing option should be clearly delineated on the storefront.

Furthermore, make sure you are putting your best foot forward with how you present your prices. Anchoring increases the appeal of in-app purchases, but in order for the user to understand the deal, you have to highlight the value in your UI design by advertising it front and center in your IAP UI.

OFFER A VARIETY OF CHOICES

There are a number of IAPs trending across apps. In order to target the widest variety of potential buyers, we recommend offering a variety of options. Here are a few commonly employed options:

  • BUNDLES: Offer your IAPs either à la carte or as a bundle for a discount. Users are always more inclined to make a bigger purchase when they understand they are receiving an increased value.
  • AD FREE: Offer an ad-free experience to your users. This is one of the more common tactics and die-hard users will often be willing to pay to get rid of the ad experience.
  • SPECIAL OFFERS: Limited-time offers with major discounts are far more likely to attract user attention. Special offers create a feeling of scarcity as well as instill the feeling of urgency. Consider employing holiday specials and sending personalized push notifications to promote them.
  • MYSTERY BOX: Many apps offer mystery boxes—bundles often offered for cheap that contain a random assortment of IAPs. Users may elect to take a chance and purchase in hopes of receiving a major reward.

While offering users a variety of choices for IAPs is key, having too many choices can cause analysis paralysis and be stultifying to users. Analysis paralysis is when users are hesitant to make an in-app purchase because they’ve been given too many options. Restrict your IAPs to the most appealing options to make decisions easy for your users.

TESTING IS KEY

As with any component of app development, testing is the key to understanding your audience and refining your techniques. We recommend testing your app with a random user group and taking their feedback as well as having them fill out a questionnaire. A/B Testing, or split-run testing, consists of testing two different user groups with two different app experiences. A/B testing enables app developers to see how users react to different experiences and to evaluate what tactics are most user-effective.

There are many tactics to help incentivize users to make that big step and invest capital in an app. Savvy developers innovate every day—stay tuned on the latest trends to keep your in-app purchase strategy on the cutting edge.

Cloud-Powered Microdroid Expands Possibilities for Android App Developers

Android developers have a lot to look forward to in 2021, 2022, and beyond. Blockchain may decentralize how Android apps are developed, Flutter will see increased adoption for cross-platform development, and we expect big strides in AR and VR for the platform. Among the top trends in Android development, one potential innovation has caught the attention of savvy app developers: Microdroid.

Android developers and blogs were astir earlier this year when Google engineer Jiyong Park announced via the Android Open Source Project that they are working on a new, minimal Android-based Linux image called Microdroid.

Details about the project are scant, but it’s widely believed that Microdroid will essentially be a lighter version of the Android system image designed to function on virtual machines. Google is preparing for a world in which even smartphone OS’s require a stripped-down version that can be run through the cloud.

Working from a truncated Linux, Microdroid will pull the system image from the device (tablet or phone), creating a simulated environment accessible from any remote device. It has the ability to enable a world in which users can access Google Play and any Android app using any device.

What does this mean for developers?

Microdroid will open up new possibilities for Android apps in embedded and IoT spaces which require potentially automated management and a contained virtual machine which can mitigate security risks. Cloud gaming, cloud computing—even smartphones with all features stored in the cloudare possible. Although we will have to wait and see what big plans Google has for Microdroid and how Android developers capitalize on it, at this juncture, it’s looking like the shift to the cloud may entail major changes in how we interact with our devices. App developers are keen to keep their eyes and heads in the cloud.

Although no timeline for release has been revealed yet, we expect more on Microdroid with the announcement of Android 12.

Learn How Google Bests ARKit with Android’s ARCore

Previously, we covered the strengths of ARKit 4 in our blog Learn How Apple Tightened Their Grip on the AR Market with the Release of ARKit 4. This week, we will explore all that Android’s ARCore has to offer.

All signs point toward continued growth in the Augmented Reality space. As the latest generations of devices are equipped with enhanced hardware and camera features, applications employing AR have seen increasing adoption. While ARCore represents a breakthrough for the Android platform, it is not Google’s first endeavor into building an AR platform.

HISTORY OF GOOGLE AR

In summer 2014, Google launched their first AR platform Project Tango.

Project Tango received consistent updates, but never achieved mass adoption. Tango’s functionality was limited to three devices which could run it, including the Lenovo Phab 2 Pro which ultimately suffered from numerous issues. While it was ahead of its time, it didn’t receive the level of hype ARKit did. In March 2018, Google announced that it will no longer support Project Tango and that the tech titan will be continuing AR Development with ARCore.

ARCORE

ARCore uses three main technologies to integrate virtual content with the world through the camera:

  • Motion tracking
  • Environmental understanding
  • Light estimation

It tracks the position of the device as it moves and gradually builds its own understanding of the real world. As of now, ARCore is available for development on the following devices:

ARCORE VS. ARKIT

ARCore and ARKit have quite a bit in common. They are both compatible with Unity. They both feature a similar level of capability for sensing changes in lighting and accessing motion sensors. When it comes to mapping, ARCore is ahead of ARKit. ARCore has access to a larger dataset which boosts both the speed and quality of mapping achieved through the collection of 3D environmental information. ARKit cannot store as much local condition data and information. ARCore can also support cross-platform development—meaning you can build ARCore applications for iOS devices, while ARKit is exclusively compatible with iOS devices.

The main cons of ARCore in relation to ARKit mainly have to do with their adoption. In 2019, ARKit was on 650 million devices while there were only 400 million ARCore-enabled devices. ARKit yields 4,000+ results on GitHub while ARCore only contains 1,400+. Ultimately, iOS devices are superior to software-driven Android devices—particularly given the TrueDepth Camera—meaning that AR applications will run better on iOS devices regardless of what platform they are on.

OVERALL

It is safe to say that ARCore is the more robust platform for AR development; however, ARKit is the most popular and most widely usable AR platform. We recommend spending time determining the exact level of usability you need, as well as the demographics of your target audience.

For supplementary reading, check out this great rundown of the best ARCore apps of 2021 from Tom’s Guide.

Learn More About Triggering Augmented Reality Experiences with AR Markers

We expect a continued increase in the utilization of AR in 2021. The iPhone 12 contains LiDAR technology, which enables the use of ARKit 4, greatly enhancing the possibilities for developers. When creating an AR application, developers must consider a variety of methods for triggering the experience and answer several questions before determining what approach will best facilitate the creation of a digital world for their users. For example, what content will be displayed? Where will this content be placed, and in what context will the user see it?

Markerless AR can best be used when the user needs to control the placement of the AR object. For example, the IKEA Place app allows the user to place furniture in their home to see how it fits.

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Location-based AR roots an AR experience to a physical space in the world, as we explored previously in our blog Learn How Apple Tightened Their Hold on the AR Market with the Release of ARKit 4. ARKit 4 introduces Location Anchors, which enable developers to set virtual content in specific geographic coordinates (latitude, longitude, and altitude). To provide more accuracy than location alone, location anchors also use the device’s camera to capture landmarks and match them with a localization map downloaded from Apple Maps. Location anchors greatly enhance the potential for location-based AR; however, the possibilities are limited within the 50 cities which Apple has enabled them.

Marker-based AR remains the most popular method among app developers. When an application needs to know precisely what the user is looking at, accept no substitute. In marker-based AR, 3D AR models are generated using a specific marker, which triggers the display of virtual information. There are a variety of AR markers that can trigger this information, each with its own pros and cons. Below, please find our rundown of the most popular types of AR markers.

FRAMEMARKERS

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The most popular AR marker is a framemarker, or border marker. It’s usually a 2D image printed on a piece of paper with a prominent border. During the tracking phase, the device will search for the exterior border in order to determine the real marker within.

Framemarkers are similar to QR Codes in that they are codes printed on images that require handheld devices to scan, however, they trigger AR experiences, whereas QR codes redirect the user to a web page. Framemarkers are a straightforward and effective solution.

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Framemarkers are particularly popular in advertising applications. Absolut Vodka’s Absolute Truth application enabled users to scan a framemarker on a label of their bottle to generate a slew of more information, including recipes and ads.

GameDevDad on Youtube offers a full tutorial of how to create framemarkers from scratch using Vuforia Augmented Reality SDK below.

 

NFT MARKERS

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NFT, or Natural Feature Tracking, enable camera’s to trigger an AR experience without borders. The camera will take an image, such as the one above, and distill down it’s visual properties as below.

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The result of processing the features can generate AR, as below.

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The quality and stability of these can oscillate based on the framework employed. For this reason, they are less frequently used than border markers, but function as a more visually subtle alternative. A scavenger hunt or a game employing AR might hide key information in NFT markers.

Treasury Wine Estates Living Wine Labels app, displayed above, tracks the natural features of the labels of wine bottles to create an AR experience which tells the story of their products.

OBJECT MARKERS

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The  toy car above has been converted into an object data field using Vuforia Object Scanner.

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Advancements in technology have enabled mobile devices to solve the issue of SLAM (simultaneous localization and mapping). The device camera can extract information in-real time, and use it to place a virtual object in it. In some frameworks, objects can become 3D-markers. Vuforia Object Scanner is one such framework, creating object data files that can be used in applications for targets. Virtual Reality Pop offers a great rundown on the best object recognition frameworks for AR.

RFID TAGS

Although RFID Tags are primarily used for short distance wireless communication and contact free payment, they can be used to trigger local-based virtual information.

While RFID Tags are not  widely employed, several researchers have written articles about the potential usages for RFID and AR. Researchers at the ARATLab at the National University of Singapore have combined augmented reality and RFID for the assembly of objects with embedded RFID tags, showing people how to properly assemble the parts, as demonstrated in the video below.

SPEECH MARKERS

Speech can also be used as a non-visual AR marker. The most common application for this would be for AR glasses or a smart windshield that displays information through the screen requested by the user via vocal commands.

CONCLUSION

Think like a user—it’s a staple coda for app developers and no less relevant in crafting AR experiences. Each AR trigger offers unique pros and cons. We hope this has helped you decide what is best equipped for your application.

In our next article, we will explore the innovation at the heart of AIoT, the intersection of AI and the Internet of Things.

iOS 14 Revamps the OS While Android 11 Offers Minor Improvements

Every time Apple announces a new device or OS, it is a cultural event for both consumers and app developers. When Apple announced iOS 14 in June 2020 during the WWDC 2020 keynote, few anticipated it would be one of the biggest iOS updates to date. With a host of new features and UI enhancements, the release of iOS 14  has become one of the most hotly anticipated moments of this year in technology.

On the other side of the OS war, Android has released four developer previews in 2020 of their latest OS offering: Android 11. Currently, Android 11 is currently available in a beta release ahead of its target launch in August/September.

The two biggest OS titans have effectively upped the ante on their rivalry. Here is a summary everything you need to know on how they stack up against one another:

iOS 14

iOS 14 is a larger step forward for iOS than Android 11 is for Android. In relation to iOS 13, it revamps the iOS to become smarter and more user-friendly while streamlining group conversations.

While iMessage remains the most popular messaging platform on the market, competitors like WhatsApp, Discord and Signal include a variety of features previously unavailable on iOS devices. iOS 14 closes the gap with its competitors, offering a host of UI enhancements specifically targeting group conversations—one of the most popular features on iMessage:

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  • Pinned Conversations: Pin the most important conversations to the top of your profile to make them easier to access.
  • Group Photos: iOS 14 enhances group conversations by allowing users to give group conversations a visual identity using a photo, Memoji, or emoji.
  • Mentions: Users can now directly tag users in their messages within group conversations. When a user is mentioned, their name will be highlighted in the text and users can customize notifications so that they only receive notifications when they are mentioned.
  • Inline Replies: Within group conversations, users can select a specific message and reply directly to it.

One of the major upgrades in iOS 14 is the inclusion of Widgets on the home screen. Widgets on the home screen have been redesigned to offer more information at a glance. They are also customizable to give the user more flexibility in how they arrange their home screen.

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iOS 14 introduces the App Library, a program which automatically organizes applications into categories offering a simple, easy-to-navigate view. App Library helps make all of a user’s applications visible at once and allow users to customize how they’d like their applications to be categorized.

In addition to incorporating a variety of UI enhancements, iOS 14 is significantly smarter. Siri is equipped with 20x more facts than it had three years ago. iOS 14 improves language translation, offering 11 different languages. Users can download the languages based on what they will need to keep translations private without requiring an internet connection.

Apple has also introduced a number of UI enhancements to help make the most of screen real estate:

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Compact Calls condense the amount of screen real estate occupied by phone calls from iPhone, FaceTime, and third-party apps, allowing users to continue viewing information on their screen both when a call comes in and when they are on a call.

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Picture in Picture mode similarly allows users to condense their video display so that it doesn’t take up their entire screen, allowing the user to navigate their device without pausing their video call or missing part of a video that they are watching.

ANDROID 11

In comparison to iOS 14, Android 11 is not a major visual overhaul of the platform. However, it does offer an array of new features which enhance UI.

  • Android 11 introduces native screen recording, allowing users to record their screen. It is a useful feature already included in iOS, particularly helpful when demonstrating how applications work.
  • While recording videos, Android allows users to mute notifications which would otherwise cause the recording to stop.
  • Users can now modify the touch sensitivity of their screen, increasing or decreasing sensitivity to their liking.
  • Android 11 makes viewing a history of past notifications as easy as it has ever been using the Notification History button.
  • When users grant an Android app access to a permission, in the current OS, the decision is written in stone for all future usage. Based on this decision, the application will have permanent access, access during usage, or will be blocked. Android 11 introduces one-time permissions, allowing users to grant an application access to a permission once and requiring the question to be posed again the next time they open it.

IOS 14 VS. ANDROID 11

While Android offers a variety of small improvements, iOS 14 provides the iOS platform with a major visual overhaul. This year, it is safe to say that iOS 14 wins the battle for the superior upgrade. With both Android and iOS slated for a fall release, how users respond to the new OS’s remains to be seen.