Tag Archives: IOS

Apple Vs. Google: Who Will Win 2015?

With 2015 off to the races, we take a look ahead at what’s in store for the top tech companies this year.

APPLE

They say it’s not over until it’s over, however, Apple, the biggest tech powerhouse in the world, is unmerciful. Apple announced the first week of January broke their record for weekly billings with over half a billion dollars spent in the App Store on apps and in-app purchases.

2014 was a huge year for Apple. They released the iPhone 6, iOS 8, OS Yosemite, and, perhaps most important when we look forward at the coming year, Swift, a programming language designed specifically for iOS.

As we detailed previously in our article Swift Execution, Swift is the most beginner-friendly programming language and, as is custom with Apple products, received widespread adoption both by developers and tech curriculums. 2015 will be the year we see the beginnings of Swift’s impact and what developers are capable of doing using the language.

On the hardware side of things, there are rumors Apple will release a larger-screened iPad, a retina-displayed MacBook Air, and even potentially a new model of iPhone; however, one product is for sure: Apple Watch.

Apple Watch represents the first new Apple product since the iPad. It’s their first foray into wearables, along with the first wearable device expected to receive widespread adoption. We will cover this subject in-depth next week when we explore wearables. For now, what matters is that surveys say 18% of iPhone 6 owners will definitely buy the Apple Watch when it’s released, a number which will grow when the functionality of the device is better known. Shipments were recently announced to begin in April.

If any of this is any indication, 2015 will be a great year for Apple. It’s going to be tough for the competition to keep up.

GOOGLE

Google has its work cut out for them. Expect the release of a new OS, however, it’s more likely it will be an update for Lollipop than a major upgrade considering the impact of material design.

One of the big projects Google has coming in some form in 2015 is Project Ara, a product development concept in which the owner of a smartphone can upgrade specific parts of the phone, such as the camera, or processor. PC Advisor likens it to Legos. Although there’s no set release date, Google has said they plan on introducing in some stage in 2015.

Google recently announced they are pulling Google Glass from the market in its current form. While many are trying to spin this into a failure (specifically this hilarious C-NET article), Google insists the withdrawal is actually the next step of the Google Glass program. They have held steady Google Glass was in a beta stage are still developing the product. One cannot deny the potential impact of a year’s worth of usage on the research process. Though no official date has been released, the new product will likely compete with the Apple Watch either later this year, or early next year.

Aside from Project Ara and Google Glass, expect new Android TV, Android Auto, and Android Wear. Android TV, announced last year at Google I/O, will bring all the apps connected to Android smartphones and tablets and bring them to the TV platform.

Android Wear will likely expand to support more devices and become more widely-adopted when Apple Watch releases.

Overall, unless the Apple Watch release proves to be a major failure, it’s unlikely Google will overcome Apple in the mobile hardware and software department. With widespread adoption of wearables looming, it’s going to be a very exciting year for technology.

Mystic Media is an iOS and Android application development, web design, and strategic marketing firm. Please take a moment to follow us on Twitter and like us on Facebook. Contact us today by clicking here, or by phone at 801.994.6815

Top Productivity Apps and How They Can Change Your Business

Productivity Apps are on the rise. They represent a growing vertical which reaps profit off of creating apps which enhance technology use to ensure one gets the most out of their devices. Entrepreneurial app developers are looking to capitalize. Here’s a list of the market trends and some the best productivity apps within each niche.

EMAIL APPS

Hundreds, sometimes thousands of unnecessary emails make it difficult to decipher which emails are important and which still need responses. A bevy of productivity apps are aimed at helping users organize their inboxes, as well as redefining the way we collaborate.

Mailbox is designed by the makers of Orchestra To-Do, the 2011 Productivity App of the Year, in collaboration with Dropbox. Mailbox allows you to prioritize emails and tasks, instantly snooze them, and reminds you later of their existence while you focus on what’s important.

Check out this awesome video to see Mailbox in action:

http://vimeo.com/54553882

Similar to Mailbox, Boomerang works with Gmail to allow users to draft messages and schedule them to be sent later. It reminds the user if they don’t hear back from important emails. It also allows the user to temporarily clear out distracting emails and return to them later.

TIME MANAGEMENT APPS

One of the big sectors of opportunity for productivity apps is time management. The importance of a daily routine has been well-documented by a plethora of innovators. A large portion of productivity apps are dedicated toward maximizing one’s time through calendar integration.

Eternity Time Log gives users the ability to completely record and time their activities. It allows them to create a hierarchy in their priorities, to review their daily logs, analyze reports and understand where they may be losing time.

Timeful is a calendar app which learns how the user gets things done and helps to hone their habits by suggesting how to build new habits and work more efficiently.

Sunrise is a free app which streamlines activities—it can automatically dial-in to scheduled conference calls, as well as import photos of your contacts from social media.

COLLABORATION APPS

Some apps are dedicated to making for collaboration seamless no matter the distance between collaborators. Quip, created by Facebook’s former CTO, allows users to create documents, spreadsheets, and presentations and allows them to collaborate easily on blog posts, projects, or even with one’s family on grocery lists.

Slack eliminates the need for an internal email system with a streamlined communications app designed specifically for professionals.

Yammer is a private social network designed specifically for the office. It not only allows employees to share information faster and more efficiently, it makes that information easily accessible to the people who need it who might not necessarily be CC’d on the thread. Yammer also integrates with Microsoft Office 365 to further enhance the work integration and collaboration experience.

MISCELLANEOUS APPS

A number of productivity apps defy traditional labels in their unique quest to maximize one’s time.

Networking is a major part of any business. Humin acts as a digital butler which remembers details about how and where you meet your business connections.

Noisli generates background sounds and colors based on the user’s activity designed to improve focus, whether you’re working or relaxing.

f.lux automatically adjusts the colors of the user’s phone or computer backlight to the time of day. If it’s late, the app filters out blue light which is known to disrupt sleep patterns, replacing it with an amber glow, making for a more efficient sleep.

Productivity apps represent an opportunity to dramatically improve the efficiency of one’s daily routine through technology. With the right app developer, finding a niche in which an app could potentially make life easier and more productive will result in not only a positive human contribution, but a profitable one as well.

At Mystic Media, we’re always looking for the next big vertical. Our experience in both iOS and Android app development as well as strategic marketing gives us the know-how to execute application development projects and shepherd them to success. Learn more by clicking here or contacting us by phone at 801.994.6815

How Material Design Redefined Android App Aesthetics

In the ongoing war of the operating systems, the front-runners are undeniably iOS and Android. As we detailed in our Android L Vs. iOS 8 article, Apple took the latest battle; however, Android Lollipop represents a major step forward for the platform as it introduced the aesthetic concept of Material Design. We’ve covered the principles of flat design in Impervious Appeal: How to Design Jaw-Dropping iOS Apps, but we’ve never gone in-depth on Material Design because it’s fairly complicated. In this article, we’ll detail what Material Design is and why it represents a huge step forward for app design aesthetics.

What is Material Design? It defies a simple explanation. It is similar to flat design in that it emphasizes negative space, bright color schemes, and an emphasis on intuitive UI. Material Design differs from flat design in the way in which it evolves the concept.

Material Design takes the visual aesthetic of flat design and asks the developer to create a realistic digital world with physical rules within the UI. Material Design offers designers the help of two skeuomorphic concepts: depth and shadow.

Depth and shadow both play a big part in how the user interprets what’s clickable and what’s not. The buttons themselves interact with the touch. The whole concept plays off our ability as humans to recognize depth and perceive information hierarchies organized in the dimension of depth.

Below is a great video featuring Material Design in practice.

UI designers love Material Design because the addition of depth and shadow gives them more tools to convey purpose, meaning and order. It effectively evolves the concept of flat design. Grace LaRosa, senior experience designer at R/GA, said to VentureBeat:

“What’s newest and most of note, in my opinion, is how well documented and systematic the language is. After a long era of designers and developers creating Android experiences that often feel renegade or pieced together, Google have undoubtedly stepped up their efforts to standardize and improve the UI and UX across their app ecosystem.”

The problem with Material Design lies not to its aesthetic concepts, but the practicality of executing it within the Android platform. Android allows third-party companies to create hardware based in the OS, which creates device fragmentation. Not all Android devices run on the latest OS (Lollipop), in fact, some devices go back as far as four previous versions of the Android OS. Due to this vast discontinuity in Android devices, the adoption of material design will likely be a gradual, unlike the nearly instantaneous switch to the latest OS and OS aesthetics for iOS users.

As Grace LaRosa said above, Material Design does set-up a standardized UI/UX for Android developers to use across the app ecosystem, which will hopefully bring about more unity on the platform. Material Design is thus only a part of the solution to the problem which will ultimately limit its impact. It is designed to make for more consistent UI/UX across Android apps, but it won’t be adopted uniformly and thus won’t  single-handedly be able to transcend the device inconsistency in order to solve the unity problem.

Jon Wiley, one of the creators of Material Design, recently said in an AMA:

“I think a big challenge with Google Search in terms of experience is that it has often felt like a series of jump cuts in what is actually continuous. Material design gives us a framework we can use to do something closer to a scene change in a play, continuously moving from one state to the next. This can make it feel much faster and can also provide cues as to what happened when you touched something in the UI. It’s another step towards removing any speed bumps along the way to getting a good answer.”

Interesting to note that both iOS and Android seem to be striving for a more fluid sense of continuity in improving their platforms. For iOS, it’s functional device continuity, for Android, it’s aesthetic UX continuity.

Ultimately, it seems likely Apple will leapfrog past Android by building upon (or conforming to) the Material Design aesthetics in an upcoming iOS, which will then receive mass adoption as is the precedent with Apple OS’s.

For more information on Material Design, check out these awesome, in-depth videos from Google I/O 2014: Material Witness: How Android Material Applications Work and Material Design in Google Play.

At Mystic Media, we’re constantly engaged in various app design projects. Our expertise reaches across all facets of the industry, be it iOS design, Android design, web design, strategic marketing and more. Contact us today by clicking here or by phone at 801.994.6815

Android Lollipop Vs. iOS 8: The Battle of the Operating Systems

It’s been a good year for operating systems.

Back in June, Google announced their new operating system “Android L,” which has since been dubbed Android Lollipop. In our post  Android L Beta Preview: First Impressions of the Latest OS, we covered what we knew about the OS based on the announcement at the Google I/O 2014.

On the iOS side of the equation, this year saw Apple release iOS 8, which Apple hailed as the biggest iOS release ever. iOS 8 didn’t reinvent iOS aesthetics, rather it pushed forth the flat design introduced with iOS 7 and added a host of new features, including Apple Pay, Touch ID, and Device Continuity.

Both platforms represent dramatic technological advancements. The question now becomes: iOS 8 or Lollipop?

AESTHETICS

Steve Jobs majored in calligraphy at Reed College before dropping out. Jobs always held aesthetic design to be among the top priorities in his vision of Apple products, and Apple has always held a strong edge over Android in the aesthetic department.

iOS 7 saw Apple straying from Jobs’ skeuomorphic ideology in favor of Flat Design: a more stylized, minimal, bright look. iOS 8 refines Flat Design with more consistent iconography and UI. It also makes better use of gestures including swiping left to go back and double tapping the home screen to slide the screen down, allowing for better reachability on the large screens of the iPhone 6 and 6 Plus.

While Apple refined their current look, Android elected to enact a complete aesthetic overhaul. They may have shaken up the OS aesthetic game with Material Design.

Material Design is not an easy concept to grasp and can better be explored in practice. The idea is that the digital world should have its own intuitive physical rules. Buttons must react specifically to the touch, there must be multiple easily decipherable UI layers, animations must trigger and unfold in a specific, consistent manner. All Material Design aesthetics are in favor of creating the most intuitive, easily understood experience for the user.

Material Design is much more intricate than Flat Design. It’s both showier and more practical. It’s a more evolved, complex version of Flat Design. Thus, Android has taken the crown with regard to aesthetics. It’s likely Apple will follow suit and copy Material Design aesthetics for their next iOS overhaul.

Check out this video demonstrating the ideas of Material Design posted by Google Developers Youtube account.

FEATURES

Both Lollipop and iOS 8 offer new features, in addition to minor UI tweaks, for their devices. Most of these features either mirror their competitor’s counterpart, or replicate a past feature of their competitor.

Lollipop and iOS 8 both push to integrate with cars with Android Auto and Apple CarPlay. Both offer integrated navigation systems, hands-free calling and texting, and control of entertainment; however, neither will have a major impact until they are adopted by a greater number of cars.

Lollipop and iOS 8 both feature health apps (Google Fit and Health respectively). Both function similarly with certain apps offering exclusive partnerships. The big factor could be whether/which major health apps make the commitment to either Lollipop or iOS 8. The anticipated forthcoming popularity surge in wearables could be a game-changing variable in health apps. At the moment, neither app has a major edge over the other.

iOS 8 now offers Apple Pay combined with Touch ID, a replication of Google Wallet which was introduced in 2011. While Google Wallet is the older system, Apple Pay currently has the momentum. Both offer touch payments via Near Field Communications, but Apple Pay refuses to store physical credit card details, making it the safer system. The popularity of Pay could cause a resurgence of Google Wallet, but at the moment, Apple Pay has a definite edge.

Aside from the aesthetics, perhaps the biggest differentiator between iOS 8 and Lollipop is Apple’s push for the concept of device continuity embodied in Handoff. We covered device continuity in both Climbing Yosemite and Bite the Apple: Maximize iOS 8 to Vanquish Your Competition. Handoff allows the user to easily complete tasks while transitioning  between Apple devices seamlessly. Instant Hotspot, one of the coolest features of iOS 8, allows users to connect to their iPhone’s cellular network when no other Wi-Fi networks are available. Lollipop comes up empty in this department and Android will surely be playing catch-up when they release their next OS.

BATTERY

iOS bolsters a reputation for retaining a more efficient battery than Android. With Project Volta, Android has made a strong attempt to optimize their OS to defeat this notion.

Lollipop features a built-in task manager designed to prevent unnecessary operations from waking the phone up, running app house-cleaning necessities in batches when plugged in, and preventing network requests from Android and third party apps in spots without network connectivity. Lollipop also has “Battery Historian,” an analytics tool designed to track and tweak battery consumption.

iOS 8 did not make any dramatic attempts to improve it’s battery life, but still competes with Android with an extremely efficient standby mode: leaving an iPhone 6 or 6 plus unplugged overnight will only lose 1-2% charge.

Overall, the OS battery competition is fairly neck-and-neck, which is a big improvement for Android considering in the past they have gotten smoked in this department.

Check out this video Introduction to Project Volta from Google I/O 2014 for more information.

AVAILABILITY

One of the major factors which elevates iOS 8 over Lollipop is the limited availability of the OS due to device fragmentation.

Google allows third-party developers to build hardware for the Android OS. This causes device fragmentation, in which the variety of hardware makes it harder to optimize software for each device. As a result, different devices will have access to Lollipop at different times. Lollipop is currently available on Google’s Nexus 6 and Nexus 9 phones with a staggered launch planned for other Android phones.

Device fragmentation is also troublesome for app developers as it means there’s no way to optimize directly for all the hardware considering the diversity.

iOS’s iPhone exclusivity means it runs well across devices and updates are immediately accessible on Apple hardware. The user is guaranteed at least three years of upgrades. App developers can optimize for each platform which remains relevant.

BOTTOM LINE

Overall, iOS 8 is the more practical operating system. While Material Design represents an exciting leap forward in software aesthetics, iOS 8’s device continuity features trump all of Lollipop’s functional additions. The widespread availability of iOS 8 and lack of device fragmentation makes it the better optimized package.

While iOS 8 wins this battle, it will be exciting to see how the platforms influence one another in the next round of OS updates. Expect Apple to adopt Material Design aesthetics and Android to begin a push for their own version of device continuity.

At Mystic Media, we’re constantly engaged in various app design projects. Our expertise reaches across all facets of the industry, be it iOS design, Android design, web design, strategic marketing and beyond. Contact us today by clicking here or by phone at 801.994.6815

Swift Execution: Apple’s New Programming Language Shakes Up Tech Community

In July 2010, Chris Lattner, at the time a Senior Manager and Architect for Apple, began working on a brand new programming language. He developed it at night and on weekends and told no one, not even his closest friends and colleagues. After a year and a half, he had outlined the basics of the new language and proceeded to reveal his creation to the top executives at Apple. Initially impressed, they gave him a few seasoned engineers to help on the project. After 18 months, it became a “major focus” for the company with a huge team of developers working with Lattner. Little did Lattner know in July 2010, he had begun a project which would potentially change the world of app development.

Swift is Lattner’s creation: a new programming language developed and marketed by Apple designed specifically for iOS and OS X development. Companies have created programming languages before, such as Go, a language created by legendary designers Ken Thompson and Rob Pike for Google, but Swift is a different beast. Wired says “[Swift] could achieve mass adoption with unprecedented speed.”

What exactly makes Swift so groundbreaking? For one, it’s designed specifically for iOS. App developers are constantly designing apps for Apple products, be it iPhones, iPads or MacBooks. Apple is at the forefront of the tech revolution and every year pushes the industry forward into the future. Swift offers a language which caters directly to iOS and OS X development. It will soon become the premiere language on which to develop iOS and OS X apps.

Swift is also more approachable than previous counterparts. “It’s more of a helpful language. It understands what you’re doing a little bit better and allows the computer to help you figure it out a bit better,” says Mike Ash, a programmer for Plausible Labs, in Wired. Swift hopes to appeal to the average programmer and make the process of coding not only easier, but more interactive.

One of the most innovative and exciting features in Swift is PLAYGROUND. Playground allows developers to code on one side of their computer screen, while watching the results appear on the other side. It makes coding not only more fun, but more interactive.  At the Apple World Wide Developers Conference, Lattner demonstrated the feature by making real-time changes to an animated circus game while the crowd watched.

Check out the video of Lattner’s demonstration via YouTube. (Note: the video opens with Apple’s initial introduction of Swift featuring a bunch of great, specific info for iOS developers. Lattner’s presentation begins at 3:30).

Playground was designed with the hopes that “By making programming more approachable and fun, we’ll appeal to the next generation of programmers and to help redefine how Computer Science is taught.” says Lattner on his homepage. Objective-C forced developers to wait for their project to compile and run before allowing them to test any code changes, a time-consuming process. The instant feedback of Playgrounds makes the process of coding less daunting and more fun for neophytes.

Swift aims to replace Objective-C, which is the most prominent coding language (and will remain so until Swift [presumably] seizes the crown). Swift doesn’t aim to replace Objective-C off the bat. As mentioned in the Apple Developers Conference, Swift can work concurrently with Objective-C to fit into an app originally developed using Objective-C, however, the hope is that when Swift gains popularity Objective-C will become obsolete for iOS Developers.

Objective-C and Swift are different in a number of ways. As we’ve discussed, Swift is more accessible to new developers. The abbreviated syntax makes for easier and more intuitive coding, at the expense of being less verbose (easy to read) than Objective-C. Switching over to Swift, experienced developers will have a bit of an adjustment period before they can read it with ease, but it’s a minor set-back considering Swift’s potential impact on the developer community.

For more on the differences between Objective-C and Swift, check out this awesome run-down via fastcolabs.com

While only time will tell what Swift’s ultimate legacy in the developer world will be, the immediate impact is undeniable. Swift has already been thrust into computer science curriculums across the country. The interactivity in the app development process created by Playgrounds makes coding more accessible and will surely draw a lot more people into app development. The big question is whether Swift will convince non-Apple developers to migrate.

For more first-party information on Swift, check out Apple’s Swift Developer Guide. Also, stay informed on the latest updates by checking Apple’s Swift Blog.

Mystic Media is an app development and marketing firm with vast experience in iOS and Android application development. Learn more by clicking here or by phone at 801.994.6815

Climbing Yosemite: Apple’s New OS Reaches New Heights

Apple recently released the long awaited OS X Yosemite. In Bite the Apple: Maximize iOS 8 to Vanquish Your Competition  and Tilting the Playing Field: iPhone 6 Technology Expands Possibilities for iOS App Developers, we covered  some of the highly-anticipated features in Yosemite, including a host of opportunities for cross-device Continuity. This week, we take an in-depth look at OS X  Yosemite and what it means for developers.

AESTHETICS

You shouldn’t judge a book by it’s cover, but when it comes to operating systems, aesthetics matter (check out our article Impervious Appeal: How to Design Jaw-Dropping iOS Apps). Yosemite’s UI remains consistent with Apple aesthetics and makes an effort to push the concept of flat design further. It’s even more minimal; the icons are flatter; the windows are more translucent. A great example of the evolution from Mavericks to Yosemite is a comparison between their Calendar icons:

Yosemite Calendar Icon

Mavericks Calender Icon

 

 

(left is Yosemite, right is Mavericks)

via Apple Developer Library

Whereas Mavericks had a more skeuomorphic design on its Calendar icon, Yosemite is flat. The texture seems impossibly smooth. There’s a minor depth and shadow, but no effort to enumerate the pages, nor a two-hole binder holding the pages together. The Yosemite icon represents the calendar as a digital block. The colors are brighter and the text is crisper and more symmetrical throughout the Yosemite UI. The font is an optimized version of Helvetica Neue used throughout Yosemite, a big switch over from Lucida Grande of the past. Developers, take note and utilize these aesthetics to create apps which integrate seamlessly into the Yosemite environment.

SWIFT

iOS 8 and the iPhone 6 arrived with Metal, a graphics layer for iOS development. Yosemite launches with Swift, a multi-paradigm, compiled programming language optimized for iOS 8 and OS X Yosemite app design. Swift has been in development over the past four years and may replace Objective-C as the main language for app design on Apple’s OS X and iOS platforms. Several apps have already been built with Swift, including LinkedIn and Yahoo Weather.

Programmers, learn more about Swift over at The Guardian.

CONTINUITY

OS X Yosemite begins Apple’s push toward complete device Continuity. The concept of Continuity entails one should be able to switch devices and complete the same tasks on any Apple device without hassle. So if I’m writing an email on my MacBook, I should be able to go into another room and seamlessly finish it on my iPad without having to save or close the message. One of the simpler, but more effective ways in which Apple introduces this concept is allowing users to answer calls on their MacBooks when their phones are within a certain radius.

Another major push for Continuity in Yosemite is the Instant Hotspot feature. Instant Hotspot allows MacBooks to connect with the cellular network on their iPhones when no other Wi-Fi network is available. It also conveniently shuts down inactive iPhones when in-use. The big advancement for Continuity, however, is the application Handoff.

Handoff is among the most exciting new features of Yosemite and the major aspect of Apple’s push for Continuity. Once you get through the confusing set-up, Handoff proves to be a practical application of the concept. When you’re working on a task on your MacBook, an icon appears on your iPhone/iPad lock screen which allows you to immediately pick up whatever task you were working on using the MacBook without losing a beat. It also works the other way, with the Handoff icon appearing to the left of the Dock on your MacBook when you’re switching over from an iPhone/iPad. With Continuity, devices are constantly communicating to better serve the user. Continuity represents a major advancement designed to get users completely consumed in the world of Apple devices. Although Handoff has its kinks, it effectively executes the Continuity concept and ultimately proves to be the biggest, most exciting advancement in OS X Yosemite.

CONCLUSION

Overall, OS X Yosemite is a major step forward for Apple products and aesthetics. It retains a cool look, intuitive functionality, and its steps toward complete device Continuity are clearly indicative of technology of the future. Apple has already put together a featured list on their App Store of Great Apps for OS X Yosemite, it will be exciting to see how app developers follow Apple’s lead and take advantage of the latest OS to enhance their apps.

Mystic Media is an app development and marketing firm specializing in both iOS & Android development, and more. Learn more by clicking here or by phone at 801.994.6815.

Tilting the Playing Field: iPhone 6 Technology Expands Possibilities for iOS App Developers

The release of a new iPhone is always a major event. Apple is the most innovative and well-respected tech company in the world. This year, they’ve  already  released the iOS 8 (review our recent post Bite the Apple: Maximize iOS 8 to Vanquish Your Competition). Now, they’ve taken things a step further by unveiling not one, but two models for the latest iPhone: the iPhone 6 and iPhone 6 Plus. The day Apple made the iPhone 6 and 6 Plus available, they were backordered for a month. Sales numbers aren’t in yet, but first weekend sales for the iPhone 5 were over 5 million. For iOS developers, it’s safe to say the playing field has changed. Here’s what you need to know about the new iPhones to stay ahead of your competition:

COMPARISON

For starters, the iPhone 6 and iPhone 6 Plus are separated by size and functionality. The iPhone 6 Plus is a phablet, teetering the line between smartphone and tablet with a larger screen (5.5 inch vs. 4.7 inch), more precise display (1920×1080 vs. 1334×750), better battery, and slightly higher price tag ($199 vs. $299) than the standard iPhone 6 counterpart. The iPhone 6 will satisfy the casual consumer, while the iPhone 6 Plus is a must-have for the hardcore techies and upscale buyers who need the latest and greatest.

SCREEN DISPLAY

For developers, among the biggest changes will be the screen size. Android developers have been dealing with device fragmentation for years. Unlike the transition from iPhone 4 to 5, in which the aspect ratio changed from 3:2 to 16:9, the iPhone 6 and 6 Plus increase screen size from iPhone 5 while maintaining a 16:9 aspect ratio. This means there’s no black bars at either end of the screen when viewing content optimized for iPhone 5.

iPhone 6 and 6 Plus screens are not only larger, they are also better. Screens will now boast the notorious HD Retina Display currently available on MacBooks.

Another of the major factors which may cause developers to redesign their apps the latest models is the iPhone 6 Plus’s enhanced ability to display in landscape mode. Previous models didn’t have the screen space to effectively display much in anything other than portrait mode. The 6 Plus allows for the home screen to display in landscape mode in an iPad-like split view. Developers will have to take note of the increased screen real-estate and perhaps redesign their apps to creatively utilize the landscape mode.

TECHNOLOGY SPECS

Both the iPhone 6 and 6 Plus are fully loaded with an A8 chip featuring second-generation 64-bit desktop-class architecture, enhanced by an M8 motion coprocessor designed to efficiently measure user activity using advanced sensors. This allows the user to do more for longer periods of time. The A8 boasts 50x faster CPU performance and 84x GPU performance. The increased battery life on iPhone 6 can browse the web using LTE and 3G networks for 10 hours on standard models and 12 hours on iPhone 6 Plus.

METAL

Here’s the literal game-changer developers: in order to maximize the graphics performance out of the A8 chip and iOS 8, Apple is introducing Metal, a state-of-the-art program allowing CPU and GPU to work together to deliver top-tier graphics and complex visual effects. Metal provides the lowest-overhead access to GPU, features a streamlined API, compiled shaders, and support for efficient multi-threading. We’re excited to get working in the new program.

For more info, check out Apple’s Metal developer guide and this informative article over on GameFromScratch.

CAMERA

On their website, Apple boasts “The camera that changed photos now does the same for video.” It is quite a bold statement. The iPhone 6 iSight cameras now shoot real-time 1080p HD video at 60 frames per second, in addition to slow-motion video at 240 frames per second. The larger screen and HD Retina display certainly makes for a better viewing experience. The iPhone 6 Plus offers optical image stabilization, which stabilizes recorded images by varying the optical path to the sensor, making for smoother motion in video.

The iPhone 6 camera resolution remains at 8MP with the same sensor dimensions, pixel size, and lens specs found on iPhone 5s. The larger screen makes for a more detailed viewing area, but many Android users also enjoy larger screens. Apple has also made a major improvement to the iPhone’s ability to shoot at night with higher aperture and wider focal length, making for more crisper images. Compared side-by-side with the Galaxy S5, iPhone 5s, and Moto X, iPhone 6 takes the cake with most consistent results.

TOUCH ID and APPLE PAY 

Much has been said about Apple’s attempts to utilize fingerprint scanning technology as a security measure. The iPhone 6, in conjunction with iOS 8, puts into effect Touch ID: a fingerprint scanning technology which allows the user’s unique fingerprint to be used as a passcode to enter the iPhone, as well as to approve of purchases when used in conjunction with Apple Pay.

Apple Pay, expected release coming later in October, will scan your credit and debit card information to store it in your phone,  utilize Near Field Communication to make transactions in-stores, and allow users to approve purchases through Touch ID fingerprint scanning. The efficient combination of Apple Pay and Touch ID  may revolutionize check-out lines across the world.

CONCLUDING THOUGHTS

Overall, the iPhone 6 and 6 Plus have improved in every sense over the iPhone 5. The increased screen-size and graphics capabilities provided by Metal have opened the door for developers to create high-tech graphics on a larger canvas. The camera shoots better in low-light and the optical image stabilization makes for smoother video. The slow-motion video capabilities are sure to light up the social media landscape. The combination of Touch ID and Apple Pay make the process of purchasing, both online and off, indelibly easy. Apple has once again changed the playing field for hardware. Now, the question is how iOS app developers and their competition will keep up.

Mystic Media is an app development, marketing, and web design firm providing a host of services to clients, from Android and iOS Development, Strategic Marketing, Search Engine Optimization, and more. Contact us today by clicking here or by phone at 801.994.6815

App Store Optimization Part 4: Maximize Your Exposure by Getting Featured on the App Store

In an effort to emphasize the importance of App Store Optimization, The Mystic Media Blog is applying its expertise into a six-part series on ASO. In our previous entry: “Boost Your App’s Profile, Increase Downloads and Generate Better Ratings”, we detailed the secondary factors which affect ASO, such as Ratings and Number of Downloads. This week, we will explore how to get featured on the app store landing page.

Intelligent ASO will bring you to the top of search-strings specific to your app’s functionality. However, imagine if rather than having to search, your app was presented to viewers the moment app store users go to the app store. Sounds like a dream scenario, but it’s entirely possible through clever ASO. Both Apple’s App Store and the Google Play App Store feature top-tier applications on their landing pages, as well as in several mini-categories.

The App Store curators are not looking to help developers out by featuring apps. They are looking out for the best interest of their company, which means pleasing the viewer. In order to satiate their customers, they showcase the coolest, most visually-engaging, best executed, most high-tech apps. Developers can take advantage of the curators’ needs by catering to their desires and utilizing the latest iOS and Android features in their apps. App Stores are much more likely to feature an app if it showcases the best features of their product.

Keeping up with the latest technologies is easier said than done in a constantly evolving landscape. With every OS update from both Apple and Android, the capabilities of devices are increased. Curators looking for the most high-tech apps must react to the OS updates and seek out apps which utilize the new technology to feature in the app store. Your app can fill that void. Stay up to date on the latest iOS update by reviewing our recent post Bite the Apple: Maximize iOS 8 to Vanquish Your Competition. Review our Android L Beta Preview: First Impressions of the Latest OS to plan ahead for the forthcoming Android L OS. If you’ve already designed your app, you haven’t missed out. Working the latest technology into an app update can also get the app featured. For example, Apple has been pushing the iCloud for all of their apps as of late. Finding some way of incorporating iCloud into an existing app’s software update would be beneficial for ASO.

In service of ensuring your app retains the look and feel of the most state-of-the-art technology, we recommend investing heavily in the User Interface and User Experience design. Perhaps the most important aspect of any app, poor UI/UX design will both alienate customers and guarantee your exclusion from the app store. Great UI/UX design will charm your customers and make your app look state-of-the-art. The details which go into an app’s gestures and audio make or break an app in the eyes of the critic, while retaining the potential to dazzle an audience. When directing your UX designers, be sure to take into account the branding for device-specific apps. If you’re releasing your app on iOS, review Impervious Appeal: How to Design Jaw-Dropping iOS Apps to make sure the UX design is consistent with Apple UX aesthetics, including “flat design.” The upcoming Android L OS specifically pushes Material Design aesthetics in an effort to distance the look of Android apps from those of iOS. Check out Android’s official Guide to Material Design for Developers to learn more. Impressive UX is debatably the most important aspect of any app, but it’s especially vital in the eyes of app store curators looking to show off the graphics capabilities of their devices.

Check out the screenshots below which detail the process of how Transit, an app which aggregates public transportation information, developed their UX design through multiple drafts. In 2012, Apple announced they would develop their own Maps app to replace Google Maps on iPhones. Instead of creating public transit functionality from scratch, Apple found it cheaper to buy Transit, an already successful app, and utilize its functionality. Now under Apple, Transit’s quest to perfect UX which would seamlessly integrate with Apple’s evolving aesthetics is a great example of aesthetic adaptation and the process of developing UX.

 

Via blog.pickcrew.com
Via blog.pickcrew.com

With over 1,000 app submissions per day, standing out in the sea of content within the app store can be a challenge; however, a great app will find its audience if properly marketed. While ASO is vital, it must be only one facet of any app’s marketing campaign. The app store curators react to trends. If an app gets external publicity, they are more likely to feature it. This works against independent developers who generally don’t have the same budget for marketing as they do for app development. Established brands stand a better chance at getting and staying featured. But independent developers can still find their niche. The app store curators are taste-makers looking to please their users by offering the best apps the exposure they need, as if they were curating a critic’s “Best of” list. The curators do not want to give the viewer the most obvious choice, but rather the best-in-class. Thus, a great app can transcend limitations.

Developing multiple native applications catering specifically to both device and OS improves your chances of success in all facets of app design, including ASO. Review Making the Most of your Tablet Design Part 2: Custom Device Design to learn more about the benefits of custom device design. App stores are more likely to feature apps which are available and optimized not just for smartphones, but also for tablets and computers as well. The more app stores on which your app is available, the more places it could get featured. Staggering your launch to start exclusively on one app store can also work toward your advantage because Apple and Google are more likely to feature apps exclusive to the Apple App Store or Google Play App Store respectively.

There are no rules the curators of the app stores must follow. They live in the shadows seeking out the best apps to showcase the full potential of iOS and Android smartphones, tablets, and computers. As we’ve stated before, ASO starts and ends with a great app.

Next week, in Part 5 of our series on ASO, we will detail the differences between the Apple and the Google Play App Stores. Stay tuned!

At Mystic Media, our teams of expert application designers and strategic marketers have the means to effectively both develop and market apps for iOS and Android. Contact us today by clicking here, or by phone at 801.994.6815

Bite the Apple: Maximize iOS 8 to Vanquish Your Competition

Apple touts iOS 8 as their biggest iOS release ever. Coming from the biggest, most innovative technology giant in the world, that’s a major statement. In our ASO series, we found the apps which exploit the latest technology are much more likely to get featured in the Apple App Store. iOS 8 represents a major opportunity for app developers to get ahead of their competition by both creating new apps, as well as revamping current apps to take full advantage of the latest technology. In order to do this, one needs to understand the ins and outs of the new platform. Thus, we’ve compiled a list of the latest features and what they mean to developers.

Device Continuity

Device Continuity is the future of Apple products, and Android will likely to follow suit. The idea is to allow users to seamlessly transition between devices without interrupting their current task. Imagine writing an email on your iPhone, putting it down, going into another room, and finishing it on your Macbook. Or playing a game on your iPhone, pausing it, going to the  bathroom and continuing on your iPad. The possibilities are endless.

The concept of Device Continuity has been planted in iOS 8 and the device compatibility will be expanded in the upcoming release of OS X Yosemite. MacBooks and iPads will have all the functions of iPhones in the future: the ability to make receive calls and FaceTime in addition to the functions they already retain. Devices will be so seamlessly integrated, MacBooks will be able to connect to your  iPhone’s personal hotspot for internet. When MacBooks are in use, iPhones will automatically shut off to conserve power.

App developers who are able to utilize device continuity both effectively and creatively will have a great chance at getting featured across the App Stores for iPhone, iPad, and Macbook.

iCloud Drive

While iCloud was used in iOS 7, Apple is now pushing the iCloud Drive (as it’s now titled) as it’s own cloud storage service like Box and Dropbox with data plans available for purchase. iCloud Drive allows for any type of file stored on computers and phones to be accessible from any device. iCloud Drive plays into Apple’s major conceptual push for device continuity and will be further explored with the release of OS X Yosemite this Fall.

Health App

In our previous article on iOS 8 rumors, one of the most talked about reports concerning iOS 8 was the “Healthbook App”. Sure enough, one of the major innovations in iOS 8 is the Health app, which can interact with other health-related apps on iPhone to create a one-stop dashboard of health data. The Health app can track the amount of steps you take, the distance you run, the amount of calories you consume, and more in conjunction with apps such as Fitbit and Jawbone. Unfortunately, many apps are currently unable to connect with Health due to a bug at the launch which Apple claims it will fix later this month. Despite the temporary road-block, the Health app is built to be compatible with other health-related apps and thus represents a great opportunity for iOS developers to find opportunities to capitalize with Health-compatible apps for iPhone and iPad users.

Family Sharing

Another major feature of iOS 8 is Family Sharing. Family Sharing allows for families of up to six people to share their digital purchases from iTunes, iBooks and the App Store without having to share one account on one credit card. When kids attempt to buy things in the App store, a notification goes to the parent and the purchase can only be complete pending the parent’s approval. Family Sharing could potentially make in-app purchases for kids games much more profitable.

Credit Card Scanning

Safari can now use the iPhone camera to scan credit card numbers when making online purchases, speeding up iPhone-based eCommerce. A savvy developer could certainly find a way to integrate this into their in-app purchases to simultaneously exploit the latest technology and make it easy for customers to spend more money on their apps.

Minor Improvements

The host of other minor improvements includes a Siri equipped with Shazam, allowing her to recognize songs when asked. Apple also followed Android’s lead in employing QuickType, which gives shortcuts to the words users may be writing based on their texting history and what’s being typed.

Another minor innovation is the ability to send mini-voice messages as texts. As we’ve previously explored, communications apps are big business. Developers could potentially ingrain themselves in these voice messages by finding an innovative way to make voice messaging more fun, perhaps through audio filters.

Concluding Thoughts

The Verge got it right when they said “We won’t see the full potential of iOS 8 for weeks or months after its release”. While Apple’s announcement and subsequent release of iOS 8 is big news for developers, until OS X Yosemite releases later this year, we won’t know its full potential. In the meantime, developers start your engines, the race to exploit the latest technology in iOS 8 has begun.

Mystic Media is one of the most versatile and elite software design agencies in the United States. With experts in iOS and Android software development and marketing, Mystic excels in all processes involved in both app and web development. Learn more by clicking here or call us at 801.994.6815

Game Up: Employ Top Gaming App Design Trends for a Killer End User Experience

Mobile gaming is one of the most widely utilized functions of a smartphone. Studies show the average user spends 7.8 hours in the average month on mobile gaming. iPhone owners account for 14.7 hours per month, while Andro