Tag Archives: Design

Apple Brings the Internet of Things Home with HomeKit & iOS 10

Anyone engrossed in the tech scene knows the Internet of Things is one of the trendiest technology topics on the web. The IoT is shaping our world and building fortunes for innovators, futurists and top app development companies. However, in the common household, the IoT has yet to break through to the mainstream. The biggest company in the world is now looking to enact change.

Tim Cook, in his September Announcement, declared that iOS 10’s HomeKit update is the first time home automation has been integrated with a major platform. While Apple introduced HomeKit in 2014 with iOS 8, iOS 10 comes with a dedicated app called Home that controls all home automation devices.

HOME IS A HOME RUN

Home Apple App via Wareable

Home combines IoT technology with the masterful UI of iOS. Previous iterations of iOS and HomeKit required the user to manage each interface separately. So if a phone had 20 HomeKit apps, they would have 20 user interfaces to manage. The Home app unifies HomeKit apps, creating a central control center for all home automation applications.

With over 1 billion active Apple devices across the world, Home enters the market with giant global reach. Virtually every major manufacturer of home automation devices now supports HomeKit. Accessories cross all major categories, from lights and air conditioners to window shades, locks and home security. Commercial IoT companies now have massive domestic reach, and iOS users have more incentive to update their homes than ever before.

HAVE SIRI SET THE SCENE

Siri Scenes via Next Market

One of the coolest features of Home is the Siri integration. Users can control Home from both the Control Center and Siri, but Siri can work at the speed of your language. Siri’s ability to handle multiple requests means users can accomplish their ideal environmental preferences in the speed of a sentence. Apple refers to these combination commands as “scenes” and users can give “scenes” a nickname. A rambunctious user might say “Hey Siri, let’s get funky,” prompting Siri to lock the doors, dim the lights, put Barry White on the speakers at a reasonable volume and provide the most apt customized ambience for the user to rock out.

THE APPLE TV IS THE HEARTH

The fourth generation Apple TV can also act as a hub for the Home app, with the Siri Remote making it easy to control your home on the go. Apple TV’s seamless integration with HomeKit and other iOS products makes it the ultimate smart TV for a smart home, providing yet another reason for consumers to consistently buy iOS products.

BUILDING COMMERCIAL IOT FROM THE GROUND UP

The Home Automation page on the Apple website is a clear indicator of Apple’s intentions to not only be a household name, but to be the name on your household. The company already has a major market share of phones, tablets, computers, TVs and watches. They are rumored to be looking to acquire McLaren as a part of Project Titan. Apple understands that the ubiquity of the iOS platform makes them the most appealing platform for manufacturers of smart devices. Apple also announced that leading home builders, including Brookfield Residential, KB Home, Lennar Homes and R&F Properties, are integrating many HomeKit devices into new homes.

With the Apple Home potentially on the horizon, one can only wonder how much of Apple’s vision of the smarthome will be realized in the next 5-10 years.

How iOS 10’s Open Functionality Can Take Your App to the Next Level

When it comes to mobile app development, iOS is the preferred platform. The lack of device fragmentation on iOS, along with the consistent quality of hardware and the more spend-happy userbase, makes it the number-one platform for generating mobile revenue. During Apple’s September Announcement, Craig Federighi began his iOS 10 demo by proclaiming it the biggest release of iPhone software in Apple history.

A week into its release, it has become apparent that iOS 10’s openness marks a revolution for iOS apps and functionality. Apple has opened up many internal apps to developers, including Siri, iMessages and Maps.

DEVELOPING FOR SIRI

iOS 10 Siri Payment (via idownloadblog.com)

Apple was very excited to announce Siri is officially open for third-party app extensions. The Siri API is currently limited to six kinds of applications: ridebooking (i.e. Lyft), messaging, photo search, payments, VoIP calling and workouts. Machine learning allows iOS 10’s Siri to build a contextual understanding of its user and decide when it should handle a voice query by itself, or shuttle it off to a third-party app.

When you ask Siri to bring you Chinese food, it will use Seamless, Yelp or your go-to delivery app to offer options. Users can have Siri book a taxi, pay a friend, and help manage a workout. The integration gives Apple more access to both how people use language to interact with their iPhone, and how they use their apps. Apple is taking their analytics to the next level while giving developers the ability to integrate voice control without having to invest in voice recognition and query interpretation.

App developers must take note in building their new apps and updating existing apps. SiriKit details how app developers can code for the program.

IMESSAGE EXTENSIONS

Apple gave iMessages its biggest overhaul ever in iOS 10. What was once a fairly traditional SMS system is now opening its doors to third-party developers for integration. This dramatically beefs up iMessage’s capabilities to allow personal payments and more. The new iMessages resembles WeChat, a popular app in China with versatile functionality.

The advantage to the user is the ability to keep all conversation on a single thread. The ability to pay friends without having to leave the app is very convenient and makes sense, considering most payment apps send a text to confirm anyway. iMessages comes with its own app store which offers categories including games, stickers, productivity, lifestyle, travel and more. Users can play chess, pay a debt, make a drawing, and even book movie tickets with Fandango all without leaving iMessage.

The upgraded iMessage opens up a world of social possibilities for mobile gaming. In a sense, it’s a new gaming platform within the iMessage. iMessage also has added the ability to send drawings and have added a ton of new stickers to the app store.

The API framework for iMessage can be found on Apple’s Developer website.

APPLE MAPS

Apple Maps has been opened up to developers. Like Siri, extensions in Apple Maps can allow you to book an Uber, make reservations at a restaurant and more.

PARTNERSHIP WITH CISCO AND IMPROVED COLLABORATION

Apple and Cisco announced their partnership in 2015 and have introduced major updates in iOS 10. The major initiative was to improve collaboration. When connected to a Cisco network, iOS 10 optimizes WiFi connectivity, sensing the fastest WiFi network as AP signals diminish on the closest router. Cisco also has improved business app prioritization, allowing businesses to enhance performance on critical apps. Cisco’s research has shown roaming is 8x faster on iOS 10, voice over WiFi & Spark is 66x more reliable, and there is a 90% reduction in web browsing failures. Learn more directly from Cisco.

TAKEAWAYS

Apple is pursuing the Android way of thinking and opening up their software to developers. With Apple’s internal apps more accessible than ever, mobile app designers are being given the resources to build upon Apple’s impeccably designed OS. The new and improved Messages app makes the most immediate impact on the user, coming with its own app store which begs unlimited possibilities for integration with everything from business to gaming apps. Siri’s redesign is significantly smarter using machine learning. And extensions using Siri will allow Apple more analytics, which will ultimately benefit developers looking to improve their apps.

Overall, iOS marks a major step forward for the platform and is a gift to developers. If you have an iOS app or are planning on building one, it’s time to take a good look at what iOS 10 can do for you.

Game Design Techniques: Significantly Increase Ad Revenue with a Sharp Core Loop

Due to the budgetary, software and hardware limitations of mobile games, developers must hook audiences with a well-built game incorporating layers of psychological strategy. The core of any mobile game is the Core Loop. The Core Loop is the main facet of gameplay. It’s the beating heart upon which all progress is precipitated. In sports games, it’s the matches. In Angry Birds, it’s launching the birds to destroy the pigs. In Candy Crush, it’s the levels. The Core Loop is the obstacle that users willingly take on with the intention of overcoming in exchange for a feeling of accomplishment. While retention techniques can reinforce that feeling and can add to the experience, no game can survive a poor Core Loop. In some cases, a great Core Loop doesn’t need any sort of extravagant retention technique. Flappy Bird, which took 3 hours to make, can accrue $50,000 a day in ad revenue purely off the Core Loop.

THE BASICS

A good Core Loop for a mobile game generally entails a simple, enjoyable, repetitive action which triggers a reward when executed properly. This reward is something in-game which triggers a dopamine rush for the user. The rewards can be anything from gaining points, getting lives, advancing levels, power-ups, unlocking characters and items, and so forth. These rewards are tiered and the dopamine rush should vary depending on the level of accomplishment. For instance, the main action of Fruit Ninja is slicing fruit. Slicing one fruit triggers a dopamine rush, but clearing a level of fruit triggers a larger dopamine rush, and getting on the high score list triggers yet a larger one, etc. Retention tactics can dictate how these rushes are tiered, but the action which produces the rush is the most important thing: the Core Loop.

LOOPING

Rule number one of the Core Loop for mobile games is to actually loop. After one loop completes, another loop begins. The user completes a level and begins at the next level with their score intact, or they fail to complete the level and begin at the start of the same level with their score reset. Even rewards apps for retail stores rely on Core Loop to hook users. Console games are monetized through retail, so they can craft larger budget, more intimate single-player experiences, but mobile games are generally monetized through the Freemium model, which means ad-revenues will make up the bulk of their profits. Ads come at the end of the Core Loop, so the more loops per user, the better. Thus, mobile developers generally invest in simple but rewarding, well-crafted, repetitive gameplay systems.

PROGRESSION AND REPETITION

Pac Man Level 1 Vs. Level 2 via GitHub

While a Core Loop must loop, it also must instill a sense of progression. If the user doesn’t feel like they’re making progress, they will likely quit. Users want the satisfaction of accomplishment, and both satisfaction and accomplishment require a sense of finality. Arcade games are popular on mobile devices because they thrive on repetition. Level 2 of Pac-Man is not much different from Level 1, but it is different, and that minor difference instills a sense of progression; the sense that a new challenge must be conquered with skills accrued in past gameplay experience. Memories unconsciously become technique. In games like the aforementioned Flappy Bird, the goal is simply to get a high score. There are no levels, but a sense of progression is still built purely through how one’s high score builds. If the high score weren’t displayed, Flappy Bird would still have a Core Loop, but nobody would play it since one couldn’t measure one’s progress. It wouldn’t feel like a game. The beauty of high scores is they represent a single player game with a social release, which is also great for social media promotion.

SESSION LENGTH

Session length is a vital aspect of the Core Loop. The Starbucks Test entails that the user should be able to have a meaningful experience with the game in the time it takes the barista to make them coffee. A concise session length will get users coming back often in the empty pockets of their day.

DUAL LOOP

The Dual Loop is an advanced game development technique that can deeply enhance gameplay. At the end of the first loop, the Dual Loop technique offers the user the option to stop their session and enter into a mini-loop which enhances the next loop, which is a continuation of the first. When you play Clash of Clans, you can battle, which is the main loop, but you can also collect resources or build and train your army in between battles. The dual allows the user to add quick 30-second interactions which pass the Starbucks Test and increase their investment in the competition.

One of the best ways to enhance your ability to develop a Core Loop is to play and analyze other games. A well-designed Core Loop can lead to mobile gaming success on minimal budgets, and massive success on larger budgets.

The Secret to Monetizing Mobile Games: Retention

In the Freemium era, retention is perhaps the most important measurement of a mobile game’s success. While console games are sold in boxes, rely on marketing, and profit primarily from sales (in addition to ongoing online content/purchases), the bulk of mobile games are free and must begin generating revenue after they have been installed. In-app purchases and advertising revenues make up the vast majority of revenue. The average in-app purchase is made 12 days after first launching an app. During that time the user is likely generating revenue primarily through in-game advertising.

The great FTP (Free-To-Play) game monetization expert Nicholas Lovell (a consultant on Angry Birds Go—the very first FTP game from the conception on) breaks down the FTP game design process into a pyramid of three games which play off of each other: Core Loop, Retention, and Superfan games.

FTP Pyramid Via Game Sparks

CORE LOOP: The Core Loop is active gameplay: playing matches in Madden, clearing a level in Candy Crush, catching a Pokemon and battling in Pokemon GO. The Core Loop is the heart of the game. Without an engaging Core Loop, a game has nothing on which to build.

RETENTION: The Retention Game revolves around the Core Loop and is everything that instills the user with a sense of progression toward an overarching goal to keep them  coming back. It is the scoring mechanisms, the levels, the mechanics which establish progression (commonly the game maps), the narrative in Single Player games like Grand Theft Auto and Assassin’s Creed, the achievement system, and the leaderboards. Retention reinforces positive feelings and a sense of accomplishment from the Core Loop experience. Without an effective Retention game, users will not see any point to the game and will not receive an sense of accomplishment or progression toward a greater goal, and the Core Loop will seem insignificant and fade out.

SUPERFAN: The Superfan gameplay mechanics are catered to those who have developed a significant relationship with the game. They are premium subscriptions, extravagant in-app purchases, add-ons for  game’s die-hard fanatics.  Many mobile games are designed for casual play and no Superfan game, while other high-budget multiplayer games, like Clash of Clans and Pokemon GO, have very established brands and use Superfan methods to capitalize on their fervent fandom.

While having an addictive Core Loop is the most important building block, Retention reinforces positive feelings about the game, instills a sense of progression toward both immediate goals and overarching goals, and ensures users are feeling rewarded by the time they put into gameplay. Core Loop will get them in the door, while Retention will keep them in the house and lubricate their wallet.

Here are four of the best guidelines for developing retention, including specific methods, for mobile games:

SEDUCE THE USER WITH AN INTRODUCTION

In the highly competitive market for mobile games, games must engage from the introduction. Games with bland introductions will not retain users. An investing opening cut scene, an aesthetically appealing title screen and awesome music/SFX will pay off when they seduce users from the outset to play on and enter the Core Loop.

MAKE THE GAMEPLAY ACCESSIBLE

If a game is too easy or too hard, it won’t be worth the user’s time. It’s important to specify a game’s audience, decide what level of gamer they will be, and make it accessible to them.  Tutorials can help introduce game concepts, but when they are too long or restricting, they hurt more than they help. Offering users tips and tricks during loading screens and through push notifications are a clever way of increasing accessibility to new users without infringing on the Core Loop.

REDUCE AVERAGE LENGTH OF SESSION

The STARBUCKS TEST has become common terminology in game developer circles. If the user can’t have a meaningful experience in the time it takes for a barista to make your drink, then the game loop is too long. In mobile games, which are primarily played in the pockets of time where the impatient smartphone owner must wait, it’s vital to have a short Core Loop which the user can complete quickly and come back to throughout the day.

INSTILL A SENSE OF PROGRESSION

While some games, like Flappy Bird, are simple and fun enough to succeed on an arcade level with only high scores, most mobile developers are unable to achieve the same level of competition and must instill a sense of progression in order to retain the user. Whether it’s unlocking new levels or characters or progressing along a game board, the game must congratulate the user frequently in order to reinforce positive feelings about the game. Many games enlist achievement systems in order to give the user tangible goals with rewards outside of the main objectives of the Core Loop.

Read more on Achievement systems here via Gamasutra

Learn more about retention in the YouTube lecture below by Lovell. At 1:11:00, Lovell explains how prototyping the retention game outside of the Core Loop to see if it still feels effective is a great way of testing how effective retention methods.

Ultimately, the two biggest factors which will lead to uninstalls for mobile games are boredom and frustration. The game designer must battle these factors both in the immediacy of the Core Loop and the overarching retention strategies.

Mobile Game Monetization Methods for Bartle Types: Achieve Exponential Growth Through Social Gaming

The Mystic Media Blog is currently engaged in a series of articles examining each of the Bartle types and how to acquire, retain and monetize them according to their desires. Check out last week’s article on Killers. In this, our concluding article, we will explore Socializers.

Socializers are perhaps the most important Bartle type for generating growth in a userbase. The Internet makes it easier than ever for players to share their experience with other users. Socializers aim to form connections through interactions with other players. Like the Explorer, they are focused on the internal qualities of the world and its inhabitants, while Achievers and Killers treat other users and the world as external objects.

In multiplayer games, Socializers enhance the gaming experience for all of the Bartle types. Achievers see any addition to the userbase as competition,  an elevation of the stakes, enriching their accomplishments. Killers see them as easy prey. Explorers see them as eager to communicate, join and help them on their quests. Socializers see other Socializers as people with whom they can socialize. Thus, Socializers appease all Bartle types and can trigger major growth in the ecosystem.

When developing games, mobile developers are often hampered with budgetary constraints which entail a single-player experience. Some turn-based games are able to counter that norm on a relatively small budget. However, in single-player games, the importance of social integration is absolutely vital in the current app landscape. In a world where Yelp rules and people are bombarded with an inordinate amount of daily advertising, many consumers rely on references from friends, family and trusted content curators to decide what they should pursue. Not only having a social presence, but giving players the opportunity to share in a variety of methods is a tactic which will enrich retainment on not only Socializers, but all of your userbase.

Profile creation satisfies both the Socializers desire to create a persona and connect with other users, while offering opportunities to entice Achievers with an opportunity to share their achievements.

Offering a variety of methods of communication is key to retaining Socializers. A “Social Prod” represents the lowest form of communication, such as the “Poke” button on Facebook, in which one user offers another user the minimum acknowledgement.

A “Brag Button” which allows you to easily shares your score and/or a video of your game to social networks is another method of communication which makes social sharing easy and entices the Achiever to share.

Creating a chat interface will encourage users to communicate with one another and allow them to share in-game secrets. A chat interface can function as a social network or discussion board for your users to congregate. When properly designed, chat interfaces can even help solve some of your customer service problems. Users feel more of a connection to other users, so setting up a kind of mentor system in your game where experienced players are rewarded for helping out newbies can go a long way in enhancing the intimacy of the experience while saving game developers money on maintaining Customer Service.

The presence of both a user’s outside friends playing the game and a community of friends existing within the game validates the game’s role in the user’s life and increases the sense of intimacy in the same way inside jokes with friends do.

Social Treasures are game items which a user can only get from another player. Candy Crush limits daily play, but lets players give their friends lives which enable them to play for longer as social treasure. Strategies like Social Treasure create a courtesy economy which encourages users to get their friends to play.

Rewarded Social Sharing gives users in-game currency or bonus items in exchange for sharing the game or their high score on social media, a method for encouraging sharing while also potentially previewing in-game in-app purchases.

Via Game Development Stack Exchange

Leaderboards factor into a number of single player games as the primary form of social integration, but Leaderboards can be intimidating and useless to new users when experienced players lord over the top ten spots and don’t give up. Offering a micro-leaderboard for in-game or social friends and/or monthly leaderboards will ensure new users are actually encouraged to become competitive through leaderboards and don’t feel left out.

When it comes to monetization, Socializers are best used as a tool to grow a userbase and thus enhance competition, increasing advertising and in-app purchases. Each of the above tactics applies to monetization in the sense that social sharing is in itself a currency. Freemium games can offer subscription-based online integration with a monthly fee.

Erwin Andreasen and Brandon Downey created the “Bartle Test” without collaboration or input from Richard Bartle. The test classifies users with a “Bartle Quotient.” The Bartle Quotient is calculated based on answers to a series of 30 random questions and totals 200% across all categories, with no single category exceeding 100%. So you can be 100% Socializer, 50% Explorer, 30% Achiever and 20% Killer. In other words, each of the Bartle types represents an urge within the gamer, but no gamer is 100% one of those categories.

Everyone has an Achiever, Explorer, Killer and Socializer in them. By isolating each archetype and analyzing their behavior, game designers can ensure they are making fully-formed, well-rounded games with a variety of appeal. And any mobile app developer will tell you the best monetization method is a well-built app.

Mobile Game Monetization Methods for Bartle Types: Break the Bank with Achievers

Last week, the Mystic Media Blog covered Richard Bartle’s taxonomy of player types. Over the next four articles, the blog will be conducting an in-depth exploration of each of Bartle’s four player types and how to attract, reward and ultimately monetize them.

The Achiever is the most basic player type. They seek to conquer the obstacles set up by the game. They look to act upon the world within its limitations. Achievers are generally the most important Bartle Type to maintain in your core userbase since they seek to play the game by the rules, as it was intended. Nicknamed “Diamonds” by Bartle, Achievers are interested in rewards, recognition and glory. They won’t settle for beating the game and will attempt to attain high scores in the leaderboard. If there is more than one difficulty, then they must learn to master it. In short, they look to attain any and every badge of honor they can.

The Achiever plays by the rules with the aim of progress. In order to entice them on a most basic level, they need to be engaged by gameplay from the outset. Games which are too difficult will discourage them from playing on, while games which are too easy will not be worth the time.

As they navigate through the game, giving Achievers finite goals and recognition for achieving these milestones will keep them engaged. They don’t just want to achieve, they want to be acknowledged for their achievements. A solid reward system with a steady stream of achievement-based unlockables and trophies will retain Achievers. As a game designer, using sound and visuals to create a positive emotional reaction upon in-game achievements should be among your top UI concerns.

One of the major visual opportunities to get users invested in your game is the Game Board. Check out a portion (57:20-59:09) of this awesome lecture by Nicolas Lovell where he breaks down how the Candy Crush board appeals to all different levels of player:

Game designers can monetize Achievers in a number of ways. Offering new game modes or difficulties through in-app purchases offers a tempting proposal to the Achiever, who will likely go ahead, buy and conquer if they are into the game. Having a difficult game with high level unlockables also available for in-app purchase can entice some Achievers to taking a shortcut. Offering an ad-less option is another enticing low-price option for the impatient achiever.

Achievers want their victories to become a part of their identity. They want to be known as winners and are looking to the game for fulfillment, so an alternate avatar for players who conquer the game is enough to retain them. Offering customizable avatars for in-app purchase is a simple way of appealing to all gamers’ desire to make their character their own. Candy Crush monetizes Achievers by limiting the amount of time they can play per day without paying, enticing many daily players to extend their time for a cheap price.

MMORPGs and warfare games capitalize on Achievers with special weapons and characters available for in-app purchases. Games with a social component make it easier to capitalize on Achievers since they are a sucker for status. The social component adds a major competitive edge which will cause some Achievers to jump at the opportunity to gain an advantage.

The difficulty in monetizing Achievers lies in offering a fair game experience with in-app purchases. Purchasing a competitive edge can dilute the amount of new users in a game. Achievers want their achievements to be sacred, so while offering purchasables is important, it shouldn’t make the game a landslide for those who invest. Some glories should be unlockable purely through game progression, rather than for purchase. Another way of regulating is to set a limit on in-app purchases. If you only have $5 to work with, it creates an element of strategy for Achievers which makes both the game and the purchase appealing.

Finding a balance between enriching gameplay with in-app purchases and maintaining a fair and engaging game on a free level is the difficulty of the Freemium model.

Next week, we’ll take a look at Explorers and the best methods for attaining, retaining and monetizing them.

Get Fluent in IoT: Top Programming Languages for the Internet of Things

As we explored in our previous blog, the Internet of Things is shaping our future. With Internet of Things development on the rise and potentially $11.1 trillion in economic value generated per year due to IoT, many companies are creating strategies to develop for the platform.

To all the decision-makers out there looking to develop for the loT platform, getting familiar with the programming languages and how they relate to the platform will have a major impact on the budget and quality of any given IoT project. IEEE, the largest technical professional organization dedicated to advancing technology for human benefit, recently ranked the top programming languages of 2015. Bearing in mind embedded devices present their own programming difficulties, here are the top programming languages for the IoT:

Java: James Gosling, Mike Sheridan, and Patrick Naughton began developing the Java language project in June 1991. Java has become the most popular programming language and many choose Java when developing for IoT. Java is an object-oriented language designed for portability. With few hardware dependencies, Java is a great choice from an economic standpoint. Java code can be transmitted to multiple platforms and hardware-support libraries give Java developers the ability to control specific pieces of hardware. Developing for Java can be deterred by the hardware-support libraries available for control functions.

Python: In December 1989, implementation of Python began. Designed by Guido van Rossum, Python is a multi-paradigm programming language which has become one of the go-to languages for web developers. Python’s flexibility and emphasis on readability have caused it to rise in the ranks of top languages used for embedded control and IoT. Readability increases workflow as programmers who have attempted to decipher other programmer’s optimized C code would know.

C: With development beginning in 1972 on the PDP-11 Unix system, C is one of the most popular programming languages. C has influenced many languages, including C++, Go, Java, JavaScript, & Python. Due to its long history, C functions as a common language for many software developers. C’s popularity and lack of built-in hardware bias toward a graphical interface make it a good choice for IoT development.

C++: Created in 1979 by Danish computer scientist Bjarne Stroustrup, C++ was designed as an object-oriented pre-processor for C, keeping the spare nature of the language but adding data abstraction, classes and objects. C++ is commonly used to write embedded and IoT code for Linux systems.

Assembler: Assembler is the simplest method intended to keep projects as compact as possible. Assembler is a low-level language which maintains a high correspondence between language and the hardware’s machine code instructions. Assembler minimizes overhead, making a popular choice despite how it doesn’t allow a safety net. Silly mistakes are easy to make and some hardcore programmers may be frustrated by its simplicity.

Go: Announced by Google in 2009, Go is an open-source, embedded-specific programming language gaining traction in the IoT world. Go supports concurrent input, output, and process different channels, an asset to gathering data from and sending data to separate sensors. Go was created in the tradition of C, but with specific changes to make it simpler, safer & more concise.

ParaSail: ParaSail was created in 2009 as an embedded-specific language. ParaSail stands for Parallel Specification and Implementation Language. ParaSail was created to support safe, secure, highly parallel applications which can be mapped to multicore, many core, heterogenous, or distributed architecture.

Choosing the right programming language will have a major impact on the budget and functionality of any IoT project. Doing the proper research on the subject will pay off in the long run. Stay tuned for more blogs on this subject and learn more about best IoT development practices via this awesome article by InformationWeek. 

Mobile Website or Mobile App: What Should I Build?

Mobile commerce will reach approximately $142 billion in 2016 according to Mobile Commerce Daily. Promoting business through mobile platforms has become an essential part of many IT and marketing departments worldwide. Mobile phones allow businesses the opportunity to share information about their store, such as hours and nearest location, as well as offer exclusive deals through branded apps as well as third-party apps like Yelp & GroupOn.

The necessity of a mobile presence is evident. When developing for the mobile platform, one has the choice between building a mobile website or a mobile app as the avenue of preference. Obviously developing for both platforms is ideal, but it’s important to realize the strengths of each platform when developing a mobile strategy. Many businesses don’t take into account the importance of the mobile web when it comes to driving revenue.

If you read Cashing Out the Smartphone, you know that while 85% of time spent on mobile devices occurs in apps, 80% of that time is spent on the user’s top 3 apps, a web browser often being one of them. 82% of smartphone users reference their phones when deciding what to buy. When it comes to eCommerce, mobile websites drive twice as much traffic as mobile apps.

Thus, while mobile apps are more expansive, mobile websites are in many ways more important to retailers. Utilizing both in tandem and playing to each platform’s strengths will maximize mobile presence to bring in revenue. Here are the top factors to weigh when deciding between building a mobile website or a mobile app:

DISCOVERABILITY

Due to the omniscience of Google, mobile websites are much more discoverable than mobile apps. Although it is good to have a presence in the app stores, it’s often more important to be discoverable on the web since the web is where the majority of customers go to find information. Mobile websites share a common publication format, making them almost universally accessible across smart devices. As we detailed in our article on Responsive Design & SEO, optimizing a website for mobile is not only a vital SEO practice, it also lowers the price of keywords in Google Adwords.

IMMEDIACY

The immediacy of mobile websites make them an asset to companies looking to disperse information about their products. Mobile websites can be found from any smart device with a single Google search. Mobile websites are quick, easy to find, and direct to the point. Mobile apps, on the other hand, require the user to go to the app store, search, download the app, then often sign up for an account. The distance between initial engagement and action/conversion depletes the chances of a mobile app acquiring new customers without a clever strategy, while mobile websites are more likely to pique new customer interests.

Many retailers have turned to mobile apps to manage loyalty points and increase customer retention through exclusive discounts.

Here are some popular third-party apps for increasing customer loyalty:

Shopkick: Shopkick offers customers rewards the moment they walk into a store. It is the most-used US shopping app connecting shoppers to retailers.

Belly: Belly is a digital loyalty rewards program which serves over 12,000 businesses and has more than 6 million members across the US.

COMPLEXITY

While mobile websites are great for dispersing information, apps typically can do much more. Native apps are designed specifically for a device and OS, thus ensures maximum performance. With mobile commerce on the rise, apps can help make the check-out process seamless. The process of approval required by the app stores assures users that any given mobile apps will be safe and secure. The complexity of mobile apps also makes maintenance more expensive.

Mobile websites are easier and less-expensive to maintain since they have a common code across platforms. Developers can release and update without worrying about being approved by the app marketplace. Mobile websites can only utilize a limited scope of a given mobile device’s features, although mobile browsers are in the process of getting more powerful and enabling more power over the device.

COST

Mobile websites are less expensive to develop and maintain since they use common code across devices. While cross-platform app development tools ensure a cheaper way to make an app usable across Android, iOS, and other operating systems and devices, they also can dilute the functionality.

In our opinion, it’s often better to start with a mobile website which disperses necessary information and calls attention to the business before creating a mobile app to supplement with additional functionality.

Any given business or organization has unique needs which must be attended to when establishing a mobile presence. Experienced web and app developers should ask the questions which get to the root of what is needed and can design creative solutions which maximize functionality for any given platform in accordance with the project budget. Be it through a mobile website or a mobile app, the mobile platform allows for any number of possibilities which can make any business more efficient, attractive, and profitable.

Rise to the Top of Google SEO with Responsive Design

When designing a website, web developers have both practical and aesthetic concerns. From a practical standpoint, a website must reach and connect with its core audience. Due to the rise of mobile technology, it’s important for a site to have mobile functionality so that it can reach the multitudes surfing the web on their mobile devices. The most efficient, cost-effective & effective way is to develop a responsive website. Responsive design not only helps reach a mobile audience, it also increases overall SEO so that the website will rank higher in search engines.

For those unfamiliar with responsive design, check out this quick 60-second review:

When it comes to SEO, Google is king. As of October 2015, studies show the massive tech titan owns about 63.9% of the search engine market share. In February 2015, Google announced they will be emphasizing mobile-friendly search results. In their own words: “Starting April 21, we will be expanding our use of mobile-friendliness as a ranking signal.”

In accordance with their announcement, Google Adwords charges less for a keyword when the landing page is optimized for mobile. Responsive websites represent a major incentive for advertising on Google since responsive design guarantees presentation will accommodate the device regardless of whether it’s a mobile device or a computer.

Responsively designed sites offer a common landing page for all devices, consolidating the amount of links and improving the SEO. If a desktop or laptop user iMessages the link to an iPhone, they can click on it and immediately prompt the same web page rather than a different page optimized for mobile. Instead of duplicating content with separate sites for mobile and desktop mediums, responsive design ensures brand and information continuity with a singular master site.

According to Sociomantic, over half of online shoppers use more than one device. A responsive website not only ensures a consistent UI and brand experience, it eliminates maintenance cost by reducing the amount of websites one is required to maintain. The better a site is, the lower the bounce rate is, and the higher it will rank in Google. For businesses looking to succeed, responsive is almost always the best form of web design.

Mystic Media is a web design and application development company based in Salt Lake City, Utah and specializes in responsive design. For more information, click here or contact us by phone at 801.994.6815.

Keep Your Competitors Close: How to Leverage the Power of ASO to Crush Your Competition

At Mystic Media, we’re no strangers to App Store Optimization. Every app development project we take on has its specific ASO challenges. ASO remains one of the most vital processes in the marketing process. We’ve detailed our knowledge in our six part ASO series where we explored techniques for the ASO Basics, Title and Keywords, Increasing Downloads and Ratings, Getting Featured on the App Store, Differentiating between Apple and Google Play App Stores, and Changing Your Title.

In this article, we’ll detail how to get the most from researching your competitors, what to look for, and how to go about maximizing your analysis.

As with any aspect of marketing, understanding your competitors is vital to finding a search opening in the app store for an app. The app store allows for anyone to do detailed research on competing apps. Simply search the keywords you’ve selected for your app in app stores in order to find primary competitors.

It’s easy to see which app competitors come up in search results; however, it’s important to differentiate between which apps are significant and which have no competitive value. An old sub-par app may rank high in the app store, but it’s not in-competition with a well-designed app. Understanding the value of competing apps will allow you to narrow the list your true competition.

The following factors are vital in appraising the value of a competitor:

The app’s last update: Apps that are not generating revenue will not be updated frequently as it’s a futile endeavor. If a competing app hasn’t had any recent updates, it’s safe to deem them an irrelevant competitor.

App launch date: The app launch date not only dictates whether the app is still active, it informs you as to whether it’s ranking in the search results is being boosted by the “new app” factor. Apps get a boost in downloads and ASO at their launch. If the app has been around for a month or two and retains its ranking, then it’s definitely a competitor worth researching.

Amount of reviews since last update: With iOS apps, the reviews an app receives lose value after an update. This makes for hesitation every time an iOS developer decides to update their app. Evaluating the amount of downloads and reviews since the previous update will also give insight into the amount of traffic being generated by the keywords used.

Other factors include: The publisher of the app, the average user rating, the keywords targeted in the title, and what other keywords the app is emphasizing.

Subscribe to Gabriel Machuret’s Youtube channel for a bunch of awesome videos containing information on how to increase an app’s ASO ranking:

https://www.youtube.com/channel/UCG6A0qWOOJ0fGfzW48KCcXw

Here’s one on the best ASO tools available to developers:

When you’ve identified the apps with which your app is in direct competition, you can begin to analyze their strategy and decide what techniques you wish to emulate and where you might be able to counter them. This takes consistent monitoring of what techniques the app developers are using to improve their app’s ranking. Analyzing what demographics competing apps are targeting will help define where there might be an opening for your app to appeal to an audience. Knowing what share of the revenue competing apps have will give insight into which app store an app might appeal to (perhaps a competitor has Google Play locked down, in which case one would focus their energies on the Apple App Store.)

Tools such as App Annie,  Mop App, and more give app developers and marketers a time-efficient way of attaining the analysis they need to understand their competitors and adjust their strategy accordingly.

ASO is a thorough process with many ins and outs. Understanding both your competition and how each of the app stores rank apps in search results requires both experience and a great deal of research. Using the techniques given in this article, in conjunction with those outlined in our six-part ASO series and a well-designed app, you will be able to conquer your competition in the app store and rise to the top of search results.