Tag Archives: Development

How Sharing Economy Apps and Collaborative Consumption May Reshape the Future of Business

In recent years, the tech community has seen a surge in popularity of apps which utilize the latest technology to link supply and demand in previously impossible ways. These apps have been deemed “Sharing Economy” apps and are shaking up not only the tech sphere, but the verticals in which each app operates. In an article at Forbes, Joe Kraus (a general partner at Google) says: “The sharing economy is a real trend. I don’t think this is some small blip.”

Previously, if you needed a taxi in the city, you would have to either wave one down or call a taxi company. Now with Uber, not only is a certified driver a tap away: payment is paperless, you can rate your driver, track his progress to your pick-up location in real-time, and, on top of all that, you can DJ your ride using Spotify.

Uber is among the most popular and successful sharing economy apps. It recently received a $1.2 billion investment and is currently valued at $17 billion. As astonishing as these numbers are, Uber gets even more shocking upon closer examination. Uber revenue is doubling every six months. That revenue is coming primarily from only five cities in which the app is well-established. Uber has been introduced in 125 additional cities where it hopes to develop into a mature business.

Only four years after its launch, Uber has made a major impact in public transportation and has incited widespread protests both internally from it’s workers and externally from taxi drivers. While the exceptional growth of the company has caused controversy, one thing is for sure: users love it.

Like Uber, Airbnb is also among the leading sharing economy apps. Airbnb connects tourists who need a place to stay and locals with extra rooms. Airbnb not only cuts out the middleman of hotels, it also encourages the formation of connections. The idea of Airbnb creating a community is a major part of their marketing strategy.

Airbnb recently received a $13 billion valuation, making it the second most valuable private company in the Silicon Valley to Uber. Airbnb has also received it’s share of controversy. New York is a hotbed for both Airbnb users and residents frustrated with the patrons of the new service. San Francisco also represents a major beacon of Airbnb usage. SF mayor Ed Lee recently signed legislation which made short term rentals of 30 days or less legal with a 14.5 percent hotel tax.

While both Uber and Airbnb are among the fastest growing companies in the nation, The New York Times recently argued that the one thing they have in common is the willingness to take risks. The same article claims Uber employed a surge of drivers in their rise to prominence and asked them to push any damage claims through their personal insurance companies despite the fact that most personal insurance companies don’t cover commercial activity.

Airbnb recently announced they will offer free $1 million liability coverage for its tens of thousands of US listings in 2015; however, this insurance will be secondary. Like Uber, Airbnb expects hosts to go through their personal insurance companies first.

Airbnb and Uber aren’t the only sharing economy apps on the rise. In fact, there’s been a massive flood of sharing economy apps pushing “collaborative consumption.” Chegg allows students to rent or buy college textbooks on the cheap. Lyft, an alternative to Uber, is described by co-founder John Zimmer as: “Your friend with a car on demand.” ParkAtMyHouse.com allows people in the UK to rent out parking spaces in their driveways. Getaround allows you to search for cars in your area which you can rent hourly or daily. Timebanks allows users to trade an hour of work in their specialty for an hour of work in another’s specialty. In other words, a cook can trade an hour of cooking to a plumber for an hour of plumbing.

These sharing economy apps all run with varying levels of success, but the underlying idea of “collaborative consumption” is what has tech gurus inspired. Collaborative consumption is how each of these apps works. According to Greenopedia, collaborative consumption is: “a global concept that involves sharing, bartering, lending, trading, renting, gifting, and swapping goods instead of buying them.” It’s disruptive to the standard business model of supply and demand.

The ideology behind the sharing economy and collaborative consumption is potentially revolutionary—especially as sustainability continues to rise in prominence as a global issue. It conveniently connects consumers to what they desire on the cheap, cutting out the middleman. Rachel Botsman claims it leverages technology to allow us to interact and transact in a way which is more natural to our species. It creates an economy of trust. And as evidenced by Uber and Airbnb, if one can find the right niche, it can also mean big business.

For more on Sharing Economy apps and the idea of “collaborative consumption,” check out these incredibly insightful 2010 and 2012 Ted Talks by Rachel Botsman.

At Mystic Media, we are constantly on the lookout for the next big vertical. We’re experts in all things web, mobile, application, social media and marketing. To learn more about our services, contact us today by clicking here, or by phone at 801.994.6815

Swift Execution: Apple’s New Programming Language Shakes Up Tech Community

In July 2010, Chris Lattner, at the time a Senior Manager and Architect for Apple, began working on a brand new programming language. He developed it at night and on weekends and told no one, not even his closest friends and colleagues. After a year and a half, he had outlined the basics of the new language and proceeded to reveal his creation to the top executives at Apple. Initially impressed, they gave him a few seasoned engineers to help on the project. After 18 months, it became a “major focus” for the company with a huge team of developers working with Lattner. Little did Lattner know in July 2010, he had begun a project which would potentially change the world of app development.

Swift is Lattner’s creation: a new programming language developed and marketed by Apple designed specifically for iOS and OS X development. Companies have created programming languages before, such as Go, a language created by legendary designers Ken Thompson and Rob Pike for Google, but Swift is a different beast. Wired says “[Swift] could achieve mass adoption with unprecedented speed.”

What exactly makes Swift so groundbreaking? For one, it’s designed specifically for iOS. App developers are constantly designing apps for Apple products, be it iPhones, iPads or MacBooks. Apple is at the forefront of the tech revolution and every year pushes the industry forward into the future. Swift offers a language which caters directly to iOS and OS X development. It will soon become the premiere language on which to develop iOS and OS X apps.

Swift is also more approachable than previous counterparts. “It’s more of a helpful language. It understands what you’re doing a little bit better and allows the computer to help you figure it out a bit better,” says Mike Ash, a programmer for Plausible Labs, in Wired. Swift hopes to appeal to the average programmer and make the process of coding not only easier, but more interactive.

One of the most innovative and exciting features in Swift is PLAYGROUND. Playground allows developers to code on one side of their computer screen, while watching the results appear on the other side. It makes coding not only more fun, but more interactive.  At the Apple World Wide Developers Conference, Lattner demonstrated the feature by making real-time changes to an animated circus game while the crowd watched.

Check out the video of Lattner’s demonstration via YouTube. (Note: the video opens with Apple’s initial introduction of Swift featuring a bunch of great, specific info for iOS developers. Lattner’s presentation begins at 3:30).

Playground was designed with the hopes that “By making programming more approachable and fun, we’ll appeal to the next generation of programmers and to help redefine how Computer Science is taught.” says Lattner on his homepage. Objective-C forced developers to wait for their project to compile and run before allowing them to test any code changes, a time-consuming process. The instant feedback of Playgrounds makes the process of coding less daunting and more fun for neophytes.

Swift aims to replace Objective-C, which is the most prominent coding language (and will remain so until Swift [presumably] seizes the crown). Swift doesn’t aim to replace Objective-C off the bat. As mentioned in the Apple Developers Conference, Swift can work concurrently with Objective-C to fit into an app originally developed using Objective-C, however, the hope is that when Swift gains popularity Objective-C will become obsolete for iOS Developers.

Objective-C and Swift are different in a number of ways. As we’ve discussed, Swift is more accessible to new developers. The abbreviated syntax makes for easier and more intuitive coding, at the expense of being less verbose (easy to read) than Objective-C. Switching over to Swift, experienced developers will have a bit of an adjustment period before they can read it with ease, but it’s a minor set-back considering Swift’s potential impact on the developer community.

For more on the differences between Objective-C and Swift, check out this awesome run-down via fastcolabs.com

While only time will tell what Swift’s ultimate legacy in the developer world will be, the immediate impact is undeniable. Swift has already been thrust into computer science curriculums across the country. The interactivity in the app development process created by Playgrounds makes coding more accessible and will surely draw a lot more people into app development. The big question is whether Swift will convince non-Apple developers to migrate.

For more first-party information on Swift, check out Apple’s Swift Developer Guide. Also, stay informed on the latest updates by checking Apple’s Swift Blog.

Mystic Media is an app development and marketing firm with vast experience in iOS and Android application development. Learn more by clicking here or by phone at 801.994.6815

Climbing Yosemite: Apple’s New OS Reaches New Heights

Apple recently released the long awaited OS X Yosemite. In Bite the Apple: Maximize iOS 8 to Vanquish Your Competition  and Tilting the Playing Field: iPhone 6 Technology Expands Possibilities for iOS App Developers, we covered  some of the highly-anticipated features in Yosemite, including a host of opportunities for cross-device Continuity. This week, we take an in-depth look at OS X  Yosemite and what it means for developers.

AESTHETICS

You shouldn’t judge a book by it’s cover, but when it comes to operating systems, aesthetics matter (check out our article Impervious Appeal: How to Design Jaw-Dropping iOS Apps). Yosemite’s UI remains consistent with Apple aesthetics and makes an effort to push the concept of flat design further. It’s even more minimal; the icons are flatter; the windows are more translucent. A great example of the evolution from Mavericks to Yosemite is a comparison between their Calendar icons:

Yosemite Calendar Icon

Mavericks Calender Icon

 

 

(left is Yosemite, right is Mavericks)

via Apple Developer Library

Whereas Mavericks had a more skeuomorphic design on its Calendar icon, Yosemite is flat. The texture seems impossibly smooth. There’s a minor depth and shadow, but no effort to enumerate the pages, nor a two-hole binder holding the pages together. The Yosemite icon represents the calendar as a digital block. The colors are brighter and the text is crisper and more symmetrical throughout the Yosemite UI. The font is an optimized version of Helvetica Neue used throughout Yosemite, a big switch over from Lucida Grande of the past. Developers, take note and utilize these aesthetics to create apps which integrate seamlessly into the Yosemite environment.

SWIFT

iOS 8 and the iPhone 6 arrived with Metal, a graphics layer for iOS development. Yosemite launches with Swift, a multi-paradigm, compiled programming language optimized for iOS 8 and OS X Yosemite app design. Swift has been in development over the past four years and may replace Objective-C as the main language for app design on Apple’s OS X and iOS platforms. Several apps have already been built with Swift, including LinkedIn and Yahoo Weather.

Programmers, learn more about Swift over at The Guardian.

CONTINUITY

OS X Yosemite begins Apple’s push toward complete device Continuity. The concept of Continuity entails one should be able to switch devices and complete the same tasks on any Apple device without hassle. So if I’m writing an email on my MacBook, I should be able to go into another room and seamlessly finish it on my iPad without having to save or close the message. One of the simpler, but more effective ways in which Apple introduces this concept is allowing users to answer calls on their MacBooks when their phones are within a certain radius.

Another major push for Continuity in Yosemite is the Instant Hotspot feature. Instant Hotspot allows MacBooks to connect with the cellular network on their iPhones when no other Wi-Fi network is available. It also conveniently shuts down inactive iPhones when in-use. The big advancement for Continuity, however, is the application Handoff.

Handoff is among the most exciting new features of Yosemite and the major aspect of Apple’s push for Continuity. Once you get through the confusing set-up, Handoff proves to be a practical application of the concept. When you’re working on a task on your MacBook, an icon appears on your iPhone/iPad lock screen which allows you to immediately pick up whatever task you were working on using the MacBook without losing a beat. It also works the other way, with the Handoff icon appearing to the left of the Dock on your MacBook when you’re switching over from an iPhone/iPad. With Continuity, devices are constantly communicating to better serve the user. Continuity represents a major advancement designed to get users completely consumed in the world of Apple devices. Although Handoff has its kinks, it effectively executes the Continuity concept and ultimately proves to be the biggest, most exciting advancement in OS X Yosemite.

CONCLUSION

Overall, OS X Yosemite is a major step forward for Apple products and aesthetics. It retains a cool look, intuitive functionality, and its steps toward complete device Continuity are clearly indicative of technology of the future. Apple has already put together a featured list on their App Store of Great Apps for OS X Yosemite, it will be exciting to see how app developers follow Apple’s lead and take advantage of the latest OS to enhance their apps.

Mystic Media is an app development and marketing firm specializing in both iOS & Android development, and more. Learn more by clicking here or by phone at 801.994.6815.

Game Up: Employ Top Gaming App Design Trends for a Killer End User Experience

Mobile gaming is one of the most widely utilized functions of a smartphone. Studies show the average user spends 7.8 hours in the average month on mobile gaming. iPhone owners account for 14.7 hours per month, while Andro

Making the Most of Your Tablet Design Part 2: Custom Device Design

In Part One of our two part series on tablets, we explored the top tablets on the market in 2014 and what they offer to both consumers and developers. This article, explores the perks & advantages of custom device application design and optimization.

Companies design applications to connect with their consumers–to attract eyes to their company or product. As developers, we don’t focus on what device the consumer uses, the goal is to hold the user’s attention and potentially engrain our client’s brand in the consumer’s day. When developing an application, one must remember that each device has its advantages and disadvantages, and one cross-device layout doesn’t always get the job done. By optimizing a mobile application separately for phones and tablets, it portrays your company in the best light and engages the end user with the best possible user experience.

As discussed in the previous article, tablets vary in numerous factors, most notably operating system, processing power and screen size. When optimizing a mobile application, there are a few options. Developing an application optimized for smartphones creates an app which can be used to its fullest potential on any smartphone, but the app’s functionality could suffer on a tablet. Developing a tablet-only application optimizes the app for tablets, but again, it will not work nearly as well on a smartphone.

The third and best option is to optimize the app separately for both phones and tablets. Although creating a phone or tablet-only optimized application is cheaper, when the design is optimized for each screen size and device type, your app always looks great, sacrificing neither functionality nor usability on any given platform and ultimately providing the best possible user experience. At Mystic Media, we recommend investing in both phone and tablet versions of your application to maximize the quality of the app, and vicariously the perception of your company.

Phone only applications can be fixed to have multiple viewing options. We all have seen and experienced the 1x & 2x buttons on iPads, which allow you to adjust the size of the application based on what device you are using. While this seems a reasonable solution in theory, in practice, it appears shoddy and cheap. When one application attempts to optimize only for a phone and utilizes the same general framework for tablets, it often ends up mediocre on the tablet. For big companies, it’s not up for debate–they recognize the importance of appearing on the cutting edge so they invest in multiple device applications

Take a look at the Youtube mobile app. Their iPhone & Android apps limit the app to display vertical orientation on phones, but on tablets they optimize the design to display both vertical and horizontal orientations based on the angle at which one holds the device. By optimizing the design of the app to change based upon the screen size and device orientation, Youtube allows for a customized feel and content placement on all devices, ensuring the end user will spend more time on their app increasing the quality of the user experience.

Device optimization is worth the time and money because it allows the mobile application to live up to its fullest potential functionally and is aesthetically pleasing on every screen. In addition, marketing your app in both the phone and tablet categories within the app store gives your app a major boost in visibility.

When developing an application, the number one goal is to avoid looking amateur. If the application looks amateur, it turns off the user, consequently causing less downloads, uses, and of course,money. In the spirit of app store optimization and attracting downloads, it is critical to maximize the exposure to your mobile application. Having a bad application is worse than having no application—it can degrade the business in the eyes of your customers and potential users. Rather than squander your time and money on a cheap app, satisfy and impress your customers by developing a multiple device optimized application.

At Mystic Media, our team is equipped with all the tools to develop your app, optimize it to devices, and even develop market strategies. We have the knowledge, the work force, and the work ethic to design your mobile app to its fullest potential. Contact us today by clicking here or give us a call at 801.994.6815